![]() |
The Stronghold - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike: Revamped (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=51) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=55) +----- Thread: The Stronghold (/showthread.php?tid=2424) Pages:
1
2
|
The Stronghold - Ian25 - 01-17-2012 The Stronghold Geckosquid, Cell and I were exploring the stronghold and came across a few bugs but other than that we thought it was AWESOME! Good work boi! [I'll insert some pictures here once I get them from gecko] Bugs
Other notes
Cell Wrote:It would be nice to be able to break/place blocks. Now, the profit of the blocks is up to you, wether or not you get the blocks you break, or half of them, etc. But when we came into a few rooms, the only way around some of the two high walls into other rooms was by block glitching. RE: The Stronghold - Cell - 01-17-2012 Also, not sure if this was quite clear. It would be nice to be able to break/place blocks. Now, the profit of the blocks is up to you, wether or not you get the blocks you break, or half of them, etc. But when we came into a few rooms, the only way around some of the two high walls into other rooms was by block glitching. Oh, and in a few rooms the Iron doors only had one button. The only way to get back through was to break the block and press the button. Something should be done about this as-well. Forgot - Quit option. We got stuck two times on the messed up generation and had to sit and wait for 15 minutes. RE: The Stronghold - geckosquid - 01-17-2012 Oh, you just do /party leave to quit the instance. RE: The Stronghold - Cell - 01-17-2012 Ah. Well that would of been nice a long time ago XD RE: The Stronghold - Ian25 - 01-17-2012 Oh hahahah derp. Yeah that would have been nice to know xD RE: The Stronghold - yottabyte - 01-17-2012 I was already aware of most of this. Blame the lazy gardeners. They were supposed to fix all caves around the stronghold. And no, if we allow you to break blocks, people would eventually learn how to dig to get to all the goodies and avoid the mob spawners. RE: The Stronghold - Ian25 - 01-17-2012 (01-17-2012, 09:56)yottabyte Wrote: I was already aware of most of this. Blame the lazy gardeners. They were supposed to fix all caves around the stronghold. hahahaha. Yeah I realize that but will you allow the creepers to break blocks? (say yes) Also fix the grammar ![]() Oh and the derpy non-regenerating map. RE: The Stronghold - Cell - 01-17-2012 We only encountered one spawner and that was in the Portal room. Not sure if there where any under the floor, but probably. But how say you get out of 2 high gaps and rooms that only have one button ![]() RE: The Stronghold - yottabyte - 01-17-2012 You don't, but a mod should've changed that. The spawners I'm talking about are custom made and placed by mods. Gecko was going to do that today. RE: The Stronghold - Cell - 01-17-2012 Ah ok :]. That means Gecko, Ian, and I have the two of the rarest blocks in the game ![]() And what about the messed up generation? |