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Mo creatures for smp - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Games (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=48) +---- Forum: Minecraft (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=9) +---- Thread: Mo creatures for smp (/showthread.php?tid=1883) Pages:
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RE: Mo creatures for smp - Cell - 09-25-2011 (09-25-2011, 15:54)yottabyte Wrote: This will be possible when Spout adds support for new entities. For now, it's too much of a hassle. So... Plausible? ![]() And Android, not one that flies super duper fast. Unicorns would be Ok to deal with, so would nightmares, but a Pegasus is just to OP. RE: Mo creatures for smp - asdfasdflkjty911 - 09-27-2011 I cant even get mods period ![]() RE: Mo creatures for smp - Unreal22 - 09-27-2011 (09-25-2011, 16:16)Cell Wrote:(09-25-2011, 15:54)yottabyte Wrote: This will be possible when Spout adds support for new entities. For now, it's too much of a hassle. I would just keep nightmares. ![]() RE: Mo creatures for smp - MainDigger - 09-27-2011 (09-27-2011, 00:26)asdfasdflkjty911 Wrote: I cant even get mods period Why would you want a mods period? :heckno: RE: Mo creatures for smp - guthriearmstrong - 09-27-2011 That... is my new signature. No it's not, that's gross. RE: Mo creatures for smp - MainDigger - 09-27-2011 (09-27-2011, 23:11)guthriearmstrong Wrote: That... is my new signature. No it's not, that's gross. Almost scored a signature... ![]() |