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NOmad towns - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike: Revamped (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=51) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=55) +------ Forum: Suggestions (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=61) +------ Thread: NOmad towns (/showthread.php?tid=3438) Pages:
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RE: NOmad towns - sethd13 - 06-08-2012 I don't want to have tons of people in my town that i have no real connection to. If were taking an rp standpoint on this recruiting members because you feel they are valuable to the "team" is a much more viable approach than " omg new player.... TO THE INN!" and just recruiting people for the block protection. Forcing people to have 5 people per town and to have 3 towns seems intrusive on a "city states" sovereignty. Perhaps we could have township granted on an admins approval? I don't want to have tons of people in my town that i have no real connection to. If were taking an rp standpoint on this recruiting members because you feel they are valuable to the "team" is a much more viable approach than " omg new player.... TO THE INN!" and just recruiting people for the block protection. Forcing people to have 5 people per town and to have 3 towns seems intrusive on a "city states" sovereignty. Perhaps we could have township granted on an admins approval?? I don't want to have tons of people in my town that i have no real connection to. If were taking an rp standpoint on this recruiting members because you feel they are valuable to the "team" is a much more viable approach than " omg new player.... TO THE INN!" and just recruiting people for the block protection. Forcing people to have 5 people per town and to have 3 towns seems intrusive on a "city states" sovereignty. Perhaps we could have township granted on an admins approval? RE: NOmad towns - Crazylol5 - 06-08-2012 There is more to territories than simply 'grief-protection' Seth, that's the benefit of being in a nation. If you want territories, you join a nation. RE: NOmad towns - Android - 06-08-2012 We found ourselves hating Nomad towns from 2.0 so we got rid of them. If you want to make a small village without any protection whatsoever, a village that might even be in the lands claimed by a nation trying to expand its territory, by all means. Your settlement won't be a town in any way, however, not even by definition. |