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Update 1.1.8 - Printable Version

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+----- Thread: Update 1.1.8 (/showthread.php?tid=3454)

Pages: 1 2


RE: Update 1.1.8 - Android - 06-11-2012

(06-10-2012, 22:37)Cell Wrote: So wait? Whats different with the strongholds?

In some cases we found that people could enter a stronghold and there would be torches and everything for someone that had gone through before them. Something was up and we believe it to be related to The End (I think!). We had Saera and Dj go through and fix them up a bit.

On top of this, we found some areas in the stronghold where Endermen had picked up gravel or something of the sort and placed it elsewhere, blocking several paths. We got rid of the misplaced blocks and put all Endermen to justice, never allowing them to pick anything up again!


RE: Update 1.1.8 - Leech - 06-11-2012

The thing about making the loot different for larger parties is that completing strongholds is easier with more people, ane it may lead to balance issues


RE: Update 1.1.8 - Android - 06-11-2012

(06-11-2012, 00:52)Leech Wrote: The thing about making the loot different for larger parties is that completing strongholds is easier with more people, ane it may lead to balance issues

And also the fact that just because there's more loot doesn't mean the people going with you are going to let you have any of it if they make it to the chests first.


RE: Update 1.1.8 - sethd13 - 06-11-2012

perhaps more good loot for less people?


RE: Update 1.1.8 - Leech - 06-11-2012

(06-11-2012, 00:54)Android Wrote:
(06-11-2012, 00:52)Leech Wrote: The thing about making the loot different for larger parties is that completing strongholds is easier with more people, ane it may lead to balance issues

And also the fact that just because there's more loot doesn't mean the people going with you are going to let you have any of it if they make it to the chests first.

What I'm getting at is that you'll need to up the difficulty to balance the reward, or it can make it easily farmable by a larger group


RE: Update 1.1.8 - Android - 06-11-2012

(06-11-2012, 01:32)Leech Wrote:
(06-11-2012, 00:54)Android Wrote:
(06-11-2012, 00:52)Leech Wrote: The thing about making the loot different for larger parties is that completing strongholds is easier with more people, ane it may lead to balance issues

And also the fact that just because there's more loot doesn't mean the people going with you are going to let you have any of it if they make it to the chests first.

What I'm getting at is that you'll need to up the difficulty to balance the reward, or it can make it easily farmable by a larger group

Yup, I was just pointing out another problem.