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New faction, Pirates - Printable Version

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+------ Thread: New faction, Pirates (/showthread.php?tid=986)

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RE: New faction, Pirates - The Black Sun - 06-13-2011

I agree pirates are cool. Especially if we get movecraft (looks at yotta).


RE: New faction, Pirates - Cell - 06-13-2011

Movecraft has its ups and downs...
For one, you can't turn anything, thats the one thing holding him back i believe.


RE: New faction, Pirates - doggypwn - 06-13-2011

Oh god, my town is a port shipping town... (doggy smells his town becoming Tortuga at this very moment)


RE: New faction, Pirates - The Black Sun - 06-13-2011

(06-13-2011, 05:31)Cell Wrote: Movecraft has its ups and downs...
For one, you can't turn anything, thats the one thing holding him back i believe.

The latest movecraft build has rotational turning added into it.


RE: New faction, Pirates - asdfasdflkjty911 - 06-13-2011

AznAzn Win!!!!


RE: New faction, Pirates - Cell - 06-13-2011

Awesome, the only thing he has yo worry about is licenses so we dont have trash everywhere.


RE: New faction, Pirates - The Black Sun - 06-13-2011

(06-13-2011, 16:24)Cell Wrote: Awesome, the only thing he has yo worry about is licenses so we dont have trash everywhere.

Yeah. Luckily movecraft already provides iconomy integration for licensing so if we could come up with a reasonably expensive price for a license and perhaps require moderator approval of the vessel then we can have real pirates!


RE: New faction, Pirates - Cell - 06-13-2011

Yeah, Moderator approval is a biggy. Even if someone could afford it, doesn't mean they would make something appealing.


RE: New faction, Pirates - yottabyte - 06-13-2011

Guys, stop the offtopic-ness for christ's sake.

We have a movecraft thread, this one is about pirates.


RE: New faction, Pirates - Cell - 06-13-2011

We are tqlking aboit movecraft because its needed for pirates basically :/