![]() |
Day z, an arma II zombie mod - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Games (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=48) +--- Thread: Day z, an arma II zombie mod (/showthread.php?tid=3274) |
RE: Day z, an arma II zombie mod - sethd13 - 09-13-2012 Where are you guys at/what server? RE: Day z, an arma II zombie mod - yottabyte - 09-13-2012 Because giving out our exact location on a public forum would be a great idea ![]() RE: Day z, an arma II zombie mod - sethd13 - 09-13-2012 Then Pm it to me :p Im scurd and alone. I made a friend but he got sniped IT SHOULD HAVE BEEN ME. RE: Day z, an arma II zombie mod - Crashlander04 - 09-13-2012 (09-13-2012, 18:52)yottabyte Wrote: That's actually ridiculously impressive. Just a question for the sake of validation, how many people frequent the server you play on? Also, how many players are your camp? RE: Day z, an arma II zombie mod - sethd13 - 09-13-2012 Fuck im almost dead on the radar station at balota i have so much blood but no fwend to transfuse me RE: Day z, an arma II zombie mod - yottabyte - 09-13-2012 The reason we have so many vehicles is because there's not really any people on the server at all. There's usually us and 1-4 other players. Players in our camp? 6 atm I believe. We lost the ATV today though. Damn glitchy bridges. RE: Day z, an arma II zombie mod - sethd13 - 09-13-2012 What time zone do yall play in? RE: Day z, an arma II zombie mod - sammie287 - 09-13-2012 -5, but I play all alone. I need people to play with ![]() RE: Day z, an arma II zombie mod - sammie287 - 09-13-2012 Odd double post, sorry for spam D: RE: Day z, an arma II zombie mod - spenboy - 09-13-2012 JUST GOT DAY Z! WOOT! wait a sec, what server do all of ya'll play on ![]() |