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Locks and lockpicks - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike 2.0 archives (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=3) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=18) +------ Forum: Suggestions (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=19) +------ Thread: Locks and lockpicks (/showthread.php?tid=1050) |
RE: Locks and lockpicks - Spammuff - 12-03-2011 Why don't we just become communist, Forget storage of goods, share your loots! RE: Locks and lockpicks - Crashlander04 - 12-03-2011 So as soon as you log out everybody races to find your chests? In the end you have to make your chests unreachable anyway. -.- Good idea. RE: Locks and lockpicks - yottabyte - 12-03-2011 Christ almighty, did you even read the OP in this thread, Crash? RE: Locks and lockpicks - Crashlander04 - 12-03-2011 I've read everything and I'm still confused. RE: Locks and lockpicks - asdfasdflkjty911 - 12-03-2011 Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose. Golden hoes is what I think sounds dumb, all you have to do is sit there and hit it a bunch. Its 100% garuntee to getting into the chest from what I've read here. Yeah I realize this isnt the final pluggin, but I really hope you are adding a chance feature just to make it that much harder. Also if you add a leveling system for lockpicking you might as well as add one for mining and lumber jacking. Also I think making a block over a chest being illegal is really harsh, you could have it in a protected house with door closed but someone could still break glass and take advantage of that glitch. Locks would still serve a huge purpose, all the nomads who dont have Territories, and all the people building elsewhere for what ever reason. RE: Locks and lockpicks - Crashlander04 - 12-03-2011 (12-03-2011, 18:33)asdfasdflkjty911 Wrote: Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose. I agree 100%. A levelling system would be far much and create a huge imbalance among players. Locks in general are rendered useless if a thief has 2 gold ingots and a pair of brain cells. Nomad players are still as vulnerable as before, and protected players inexplicably more vulnerable that before - and it wasn't even safe then. RE: Locks and lockpicks - MainDigger - 12-03-2011 (12-03-2011, 18:43)Crashlander04 Wrote:(12-03-2011, 18:33)asdfasdflkjty911 Wrote: Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose. We want the server to be more RP-oriented and realistic, and thats exactly what lockpicks are helping with. RE: Locks and lockpicks - Crashlander04 - 12-03-2011 (12-03-2011, 18:47)MainDigger Wrote: We want the server to be more RP-oriented and realistic, and thats exactly what lockpicks are helping with. It's realistic that a block of stone the size of the chest itself inhibits anybody from opening it.. RE: Locks and lockpicks - Crazylol5 - 12-03-2011 I vote Bethesda style. Go make us a lockpicking interface with that Sprout UI, Yotta! RE: Locks and lockpicks - Crashlander04 - 12-03-2011 (12-03-2011, 18:51)Crazylol5 Wrote: I vote Bethesda style. Not everybody has spout.. macs </3 |