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Problems With New Currency - Printable Version

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RE: Problems With New Currency - Android - 02-22-2012

(02-22-2012, 14:02)yottabyte Wrote:
(02-22-2012, 14:01)Android Wrote:
(02-22-2012, 04:14)tristo999 Wrote: I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today.

I do believe that's what we did with 2.0, and look at us now not wishing to make the same mistake.

Yak tak, Mr. Tristo.

Yak tak..

Right, fixed it.



RE: Problems With New Currency - DjFuzz - 02-22-2012

(02-22-2012, 14:03)Android Wrote:
(02-22-2012, 14:02)yottabyte Wrote:
(02-22-2012, 14:01)Android Wrote:
(02-22-2012, 04:14)tristo999 Wrote: I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today.

I do believe that's what we did with 2.0, and look at us now not wishing to make the same mistake.

Yak tak, Mr. Tristo.

Yak tak..

Right, fixed it.

Y U SO??


RE: Problems With New Currency - Sir Prize - 02-22-2012

Back on the topic train we go!

On that account, I don't think the staff should have anything to do with economy except perhaps setting up original price tags. Beyond that I support fully user regulated economy.


RE: Problems With New Currency - Android - 02-22-2012

(02-22-2012, 14:13)Sir Prize Wrote: Back on the topic train we go!

On that account, I don't think the staff should have anything to do with economy except perhaps setting up original price tags. Beyond that I support fully user regulated economy.

Which is exactly what we're going for.


RE: Problems With New Currency - Sir Prize - 02-22-2012

Good. Then I think all to discuss has been discussed.
I'm going to leave it open for the possibility of future discussion, but locking it when someone goes off-topic.


RE: Problems With New Currency - guthriearmstrong - 02-22-2012

May I suggest a simple command that gives you the suggested price of the valuable material in your hand?


RE: Problems With New Currency - Android - 02-22-2012

That's a great idea actually.


RE: Problems With New Currency - guthriearmstrong - 02-22-2012

The Essentials mod has one.


RE: Problems With New Currency - Infinitive - 02-24-2012

Nah that's not cool, unless the item's estimated price is generated by looking at supply & demand, and previous prices.


RE: Problems With New Currency - Crashlander04 - 02-24-2012

just let it all go to supply and demand like last time, setting pre-determined prices is no fun - especially since nobody will pay more than they have to.