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A Suggestion for a New Economy System - Printable Version

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RE: A Suggestion for a New Economy System - Seandragon123 - 05-10-2012

I still think there should be like a voter ranking, and, depending on your amount of votes, you get bonuses similar (but not as good) as a sponsor.


RE: A Suggestion for a New Economy System - Crashlander04 - 05-10-2012

(05-10-2012, 03:35)Seandragon123 Wrote: I still think there should be like a voter ranking, and, depending on your amount of votes, you get bonuses similar (but not as good) as a sponsor.

maybe a bonus for voting for a certain number of days in a row? like, vote for 10 days straight and get 200GN for the 10th, instead of the regular 20.


RE: A Suggestion for a New Economy System - asdfasdflkjty911 - 05-10-2012

(05-10-2012, 03:57)Crashlander04 Wrote:
(05-10-2012, 03:35)Seandragon123 Wrote: I still think there should be like a voter ranking, and, depending on your amount of votes, you get bonuses similar (but not as good) as a sponsor.

maybe a bonus for voting for a certain number of days in a row? like, vote for 10 days straight and get 200GN for the 10th, instead of the regular 20.

Yah, I'd actualy vote thenLaugh




RE: A Suggestion for a New Economy System - Cell - 05-10-2012

No, no more for voting.
Voting for money has proven to be, problematic with some. Some people can look at that and think "Cheap server, bribe for votes", so don't. I personally, don't care.
But for the servers sake, dont add anymore than there already is.


RE: A Suggestion for a New Economy System - Leech - 05-10-2012

Yea, I can see how that can be a problem. Most servers do have systems like ours though, some with even bigger advantages. Looking into it, we've got one of the lesser systems, with top servers giving out diamonds and much bigger amounts of IG currency. But, that can be quite unstable for the economy. I guess my point is, it doesn't look that bad to have nice bonuses. Maybe not 200GN, though


RE: A Suggestion for a New Economy System - geckosquid - 05-10-2012

But you get 200gn by voting 10 days in a row already; this just wouldn't give you immediate benefits.


RE: A Suggestion for a New Economy System - Seandragon123 - 05-10-2012

My original point in saying what I said was to try to step the benefits away from gold.


RE: A Suggestion for a New Economy System - CapBubba - 05-17-2012

Now, I'm just a regular RPer, but I enjoy old school RP and old school interactions. I see RP not as an RPG (as most see it) where you garner items for the hell of it and grind for XP. I see RP as the interaction between players and characters in an enviroment and the results that happen forming stories and feelings between those characters.

And making the trade system autonomous removes a critical aspect of that.

Traders and a Trading Guild are huge opportunities for RP and character development. Messages and news of distant lands are traded ICly, rumors and hintings at darker things are mentioned as a character trades for items, and resources you lack can be traded from another kingdom.

If Kiwikeships were so much less laggy, even more opportunities arise. Perhaps the infamous Joe the Sod Merchant floats around on his dodgy float, or an agent of the great Trade Baron floats in on his elegant ship, trading for mass amounts of diamonds. While the agent is focused on making dosh and leaving, Joe will stay for as long as wants, sharing news and drink for hours. Either one gives rise to such great RP plots.

As the tech goes further on in Kiwike, instead of just being traders, maybe the become liaisons between nations. Nation A has Reeds and Nation B has leather. So they hire a merchant ship to transport a mass amount of goods between the two, or one to the other. Money still passes hands and RP still occurs.

Maybe Nation A doesn't even know about Nation C until faithful Joe shares the news as he imbibes in drink. Suddenly Nation A can ask the Merchants to open negotiations with Nation C, and a new alliance is formed. How else would someone learn about a nation unless visiting the Inn, which nations would put on low priority.
And when it comes to PvP, maybe you have your arms dealer faction too? Bring in armor and swords, making money on the higher prices in the warring nations. Potions of destruction transported from out of location means that the enemy can't capture your resources the conventional way. But if they pay the higher price, guess who is out of potions?

Now, because of the fact that trading is run by players instead of NPCs, there wouldn't be a standardization. The server would have to give that up for the sake of RP, but in my opinion, I see that as a worthwhile sacrifice, especially given the fact that as an RP server, aspects and elements should lead to RP, and not to resource mongering.


RE: A Suggestion for a New Economy System - geckosquid - 05-17-2012

(05-17-2012, 01:17)CapBubba Wrote: Now, I'm just a regular RPer, but I enjoy old school RP and old school interactions. I see RP not as an RPG (as most see it) where you garner items for the hell of it and grind for XP. I see RP as the interaction between players and characters in an enviroment and the results that happen forming stories and feelings between those characters.

And making the trade system autonomous removes a critical aspect of that.

Traders and a Trading Guild are huge opportunities for RP and character development. Messages and news of distant lands are traded ICly, rumors and hintings at darker things are mentioned as a character trades for items, and resources you lack can be traded from another kingdom.

If Kiwikeships were so much less laggy, even more opportunities arise. Perhaps the infamous Joe the Sod Merchant floats around on his dodgy float, or an agent of the great Trade Baron floats in on his elegant ship, trading for mass amounts of diamonds. While the agent is focused on making dosh and leaving, Joe will stay for as long as wants, sharing news and drink for hours. Either one gives rise to such great RP plots.

As the tech goes further on in Kiwike, instead of just being traders, maybe the become liaisons between nations. Nation A has Reeds and Nation B has leather. So they hire a merchant ship to transport a mass amount of goods between the two, or one to the other. Money still passes hands and RP still occurs.

Maybe Nation A doesn't even know about Nation C until faithful Joe shares the news as he imbibes in drink. Suddenly Nation A can ask the Merchants to open negotiations with Nation C, and a new alliance is formed. How else would someone learn about a nation unless visiting the Inn, which nations would put on low priority.
And when it comes to PvP, maybe you have your arms dealer faction too? Bring in armor and swords, making money on the higher prices in the warring nations. Potions of destruction transported from out of location means that the enemy can't capture your resources the conventional way. But if they pay the higher price, guess who is out of potions?

Now, because of the fact that trading is run by players instead of NPCs, there wouldn't be a standardization. The server would have to give that up for the sake of RP, but in my opinion, I see that as a worthwhile sacrifice, especially given the fact that as an RP server, aspects and elements should lead to RP, and not to resource mongering.

This.


RE: A Suggestion for a New Economy System - Crashlander04 - 05-17-2012

(05-17-2012, 01:41)geckosquid Wrote:
(05-17-2012, 01:17)CapBubba Wrote: Now, I'm just a regular RPer, but I enjoy old school RP and old school interactions. I see RP not as an RPG (as most see it) where you garner items for the hell of it and grind for XP. I see RP as the interaction between players and characters in an enviroment and the results that happen forming stories and feelings between those characters.

And making the trade system autonomous removes a critical aspect of that.

Traders and a Trading Guild are huge opportunities for RP and character development. Messages and news of distant lands are traded ICly, rumors and hintings at darker things are mentioned as a character trades for items, and resources you lack can be traded from another kingdom.

If Kiwikeships were so much less laggy, even more opportunities arise. Perhaps the infamous Joe the Sod Merchant floats around on his dodgy float, or an agent of the great Trade Baron floats in on his elegant ship, trading for mass amounts of diamonds. While the agent is focused on making dosh and leaving, Joe will stay for as long as wants, sharing news and drink for hours. Either one gives rise to such great RP plots.

As the tech goes further on in Kiwike, instead of just being traders, maybe the become liaisons between nations. Nation A has Reeds and Nation B has leather. So they hire a merchant ship to transport a mass amount of goods between the two, or one to the other. Money still passes hands and RP still occurs.

Maybe Nation A doesn't even know about Nation C until faithful Joe shares the news as he imbibes in drink. Suddenly Nation A can ask the Merchants to open negotiations with Nation C, and a new alliance is formed. How else would someone learn about a nation unless visiting the Inn, which nations would put on low priority.
And when it comes to PvP, maybe you have your arms dealer faction too? Bring in armor and swords, making money on the higher prices in the warring nations. Potions of destruction transported from out of location means that the enemy can't capture your resources the conventional way. But if they pay the higher price, guess who is out of potions?

Now, because of the fact that trading is run by players instead of NPCs, there wouldn't be a standardization. The server would have to give that up for the sake of RP, but in my opinion, I see that as a worthwhile sacrifice, especially given the fact that as an RP server, aspects and elements should lead to RP, and not to resource mongering.

This.

That.