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Day z, an arma II zombie mod - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Games (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=48) +--- Thread: Day z, an arma II zombie mod (/showthread.php?tid=3274) |
RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012 (05-16-2012, 00:48)yottabyte Wrote: I started my fifth character or something and walked along the southern shore. Met a couple of people and looted a bunch of stuff from a dead guy. Saw someone being chased around by 40-60 zombies or so and decided to get the hell out of that place. I never got too close to the town though. This character is doing pretty good, I have a bunch of extra ammo and bandages so far and no health lost. Though, I'm right outside of Balota (see the map: http://i.imgur.com/6JRlp.jpg) and I dont know if I dare going into that town alone. If one zombie spots me, I'm pretty much dead. This weekend we all join up! ![]() RE: Day z, an arma II zombie mod - bowser956 - 05-16-2012 The best way for us to meet up is to set up a campsite near a town and just have people follow the road kor tracks until they find it IMO. RE: Day z, an arma II zombie mod - tristo999 - 05-16-2012 Now your making me want to download it RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012 (05-16-2012, 17:47)bowser956 Wrote: The best way for us to meet up is to set up a campsite near a town and just have people follow the road kor tracks until they find it IMO. We should also totes try and fix a heli... ![]() (05-16-2012, 17:51)tristo999 Wrote: Now your making me want to download it Do it!! RE: Day z, an arma II zombie mod - yottabyte - 05-16-2012 We're all currently playing on the Dallas 3 server. I'm still on the character I created last night, been to like 4 smaller towns. I found a broken bus and a toolbox. Then I ran out of water and had to go back to the ocean. I have a shit ton of ammo for this default gun now but that's still my only weapon. I'm currently just west of Chernogorsk if anyone wants to meet up ![]() RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012 (05-16-2012, 17:56)yottabyte Wrote: We're all currently playing on the Dallas 3 server. I'm still on the character I created last night, been to like 4 smaller towns. I found a broken bus and a toolbox. Then I ran out of water and had to go back to the ocean. I have a shit ton of ammo for this default gun now but that's still my only weapon. Still in school ![]() But, only two more days! ![]() RE: Day z, an arma II zombie mod - Unreal22 - 05-16-2012 You should stream this ![]() RE: Day z, an arma II zombie mod - yottabyte - 05-16-2012 (05-16-2012, 18:53)Unreal22 Wrote: You should stream this I make it sound really exciting but all this happened over the 4 hours I've played today. The game is like 95% strategy, decision making and scouting and then 5% of stuff actually happening. Even if I could livestream, it would be pretty boring to watch RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012 (05-16-2012, 18:55)yottabyte Wrote:(05-16-2012, 18:53)Unreal22 Wrote: You should stream this Once we get a lot of people together, the pace will probably pick up. ![]() RE: Day z, an arma II zombie mod - partyars - 05-16-2012 Don't forget the 60% of OMGWTFBBQ screaming when you see a horde closing in on you. |