Kiwike forums
Day z, an arma II zombie mod - Printable Version

+- Kiwike forums (http://kiwike.yottabyte.nu/forum)
+-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5)
+--- Forum: Games (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=48)
+--- Thread: Day z, an arma II zombie mod (/showthread.php?tid=3274)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012

(05-16-2012, 00:48)yottabyte Wrote: I started my fifth character or something and walked along the southern shore. Met a couple of people and looted a bunch of stuff from a dead guy. Saw someone being chased around by 40-60 zombies or so and decided to get the hell out of that place. I never got too close to the town though. This character is doing pretty good, I have a bunch of extra ammo and bandages so far and no health lost. Though, I'm right outside of Balota (see the map: http://i.imgur.com/6JRlp.jpg) and I dont know if I dare going into that town alone. If one zombie spots me, I'm pretty much dead.

Come on guys, we need to build our own army! Laugh

This weekend we all join up! Laugh


RE: Day z, an arma II zombie mod - bowser956 - 05-16-2012

The best way for us to meet up is to set up a campsite near a town and just have people follow the road kor tracks until they find it IMO.


RE: Day z, an arma II zombie mod - tristo999 - 05-16-2012

Now your making me want to download it



RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012

(05-16-2012, 17:47)bowser956 Wrote: The best way for us to meet up is to set up a campsite near a town and just have people follow the road kor tracks until they find it IMO.

We should also totes try and fix a heli... Awesome smiley

(05-16-2012, 17:51)tristo999 Wrote: Now your making me want to download it

Do it!!


RE: Day z, an arma II zombie mod - yottabyte - 05-16-2012

We're all currently playing on the Dallas 3 server. I'm still on the character I created last night, been to like 4 smaller towns. I found a broken bus and a toolbox. Then I ran out of water and had to go back to the ocean. I have a shit ton of ammo for this default gun now but that's still my only weapon.

I'm currently just west of Chernogorsk if anyone wants to meet up Shocked


RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012

(05-16-2012, 17:56)yottabyte Wrote: We're all currently playing on the Dallas 3 server. I'm still on the character I created last night, been to like 4 smaller towns. I found a broken bus and a toolbox. Then I ran out of water and had to go back to the ocean. I have a shit ton of ammo for this default gun now but that's still my only weapon.

I'm currently just west of Chernogorsk if anyone wants to meet up Shocked

Still in school Mellow
But, only two more days! Fuck Yea


RE: Day z, an arma II zombie mod - Unreal22 - 05-16-2012

You should stream this Shocked


RE: Day z, an arma II zombie mod - yottabyte - 05-16-2012

(05-16-2012, 18:53)Unreal22 Wrote: You should stream this Shocked

I make it sound really exciting but all this happened over the 4 hours I've played today. The game is like 95% strategy, decision making and scouting and then 5% of stuff actually happening. Even if I could livestream, it would be pretty boring to watch


RE: Day z, an arma II zombie mod - Ian25 - 05-16-2012

(05-16-2012, 18:55)yottabyte Wrote:
(05-16-2012, 18:53)Unreal22 Wrote: You should stream this Shocked

I make it sound really exciting but all this happened over the 4 hours I've played today. The game is like 95% strategy, decision making and scouting and then 5% of stuff actually happening. Even if I could livestream, it would be pretty boring to watch

Once we get a lot of people together, the pace will probably pick up. EWBTE


RE: Day z, an arma II zombie mod - partyars - 05-16-2012

Don't forget the 60% of OMGWTFBBQ screaming when you see a horde closing in on you.