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Town Experience Perks - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike 2.0 archives (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=3) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=18) +------ Forum: Suggestions (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=19) +------ Thread: Town Experience Perks (/showthread.php?tid=110) |
Town Experience Perks - V1films - 01-10-2011 Town Experience: =========== -- I don't know if this is all possible. It might stir up some other ideas or related ideas though. Let me know what you think!!! =========== Each town starts at a 'level 0 town'. To increase their level, they need to increase experience such as having ACTIVE members in the town and/or also increasing the advancement of their town. Members MUST BE PART OF A TOWN or no XP is given. Such as... EXAMPLE: -Fishing (1xp) -Cooking (1xp) -Smelting (1xp) -Monster Killing (5xp) - Pig/Chicken/Cow killing (1xp) - Mining (1xp) - Player Logging on per REAL TIME day (50xp) For each town to gain a level, members of the town must accumulate a total of (example) 10,000 XP. Each level gained, the XP needed increases by an extra 25% Example Level requirements: Level 0: 0 xp Level 1: 10,000 xp Level 2: 12,500 xp Level 3: 15,625 xp Level 4: 19,531 xp Level 5: 24,413 xp (And so on and so on...) NOTE: To reach the max level (Lets say 15, these calculations would require a lot of time in game to achieve) When the town reaches the next level, they might get some small perk. Here might be some examples: NOTE: Just an example on the progression of rewards: Level 1: 100 kiwi Level 2: 250 kiwi Level 3: 1 iron weapon/armor set per person Level 4: Stack of torches / Stack of cobblestone Level 5: 1 bread spawn PER REAL DAY in 1 town chest Level 6: 2 bread spawn PER REAL DAY in 1 town chest Level 7: 5 gold bars per person Level 8: 500 gold per person Level 9: 10 gold bars per person Level 10: 1 Diamond per person Level 11: 5 bread spawn PER REAL DAY in 1 town chest Level 12: 10% Cheaper items when winning an auction (*) Level 13: 1000 kiwi per person Level 14: 1 Diamond Pickaxe (or sword) per person Level 15: A portal that returns the player to their town square. (Only given to Mayor, or something like that) (*) Lets say the town member wins an auction for 100kiwi. They only need to pay 90 kiwi. However, the seller still receives the 100 kiwi. Remember, this is all just an idea. Any input or ideas would really be great. It would be cool if some of these were done. Re: Town Experience Perks - Kyga - 01-10-2011 I have no idea if this is possible ![]() But if it was i think it would be really intresting. Re: Town Experience Perks - SirSuba - 01-10-2011 This could be really useful. You should post it in the other thread. Re: Town Experience Perks - Android - 01-10-2011 Hmm, very interesting ideas you have. Are you also suggesting that the town is allowed to build more with each level? That may cause some problems like you want to add another person, but you can't because your town is full for its level, and that person leaves to another town. This would, however, allow towns to have more equal amounts of citizens and prevent ghost cities. Also, maybe other than rewards, we add things that the town must level up to get. Not quite sure but soemthing like, 'You can only get X at town level 5'. Nice ideas. Re: Town Experience Perks - douwehh - 01-10-2011 It's really hard to realise that, you should make a apart game for that. A plug-in like that is way too much work! Re: Town Experience Perks - V1films - 01-10-2011 (01-10-2011, 11:11)Android link Wrote:Are you also suggesting that the town is allowed to build more with each level? That may cause some problems like you want to add another person, but you can't because your town is full for its level, and that person leaves to another town. This would, however, allow towns to have more equal amounts of citizens and prevent ghost cities. Also, maybe other than rewards, we add things that the town must level up to get. Not quite sure but soemthing like, 'You can only get X at town level 5'. Let me clarify: I wasn't suggesting that there was a cap of people per town, I was saying how for each extra person that joins the town gets (x) amount of more XP. However, I never thought of the idea that each town could have a cap amount of people. (Lets say 10 for example) That would make it fair, and there would be a lot of new, alive towns! Also, instead of "You can only get X at town level 5" what I mean is, its automatically given to you. Like a bonus you could say. (01-10-2011, 04:47)SirSuba link Wrote:This could be really useful. You should post it in the other thread. I will as soon as I clean this up, and tweak the ideas some more! (01-10-2011, 17:27)douwehh link Wrote:It's really hard to realise that, you should make a apart game for that. A plug-in like that is way too much work! So are you saying something on the forums instead of actually in game? I feel as though that might be harder to track the progression of each town. But yes, it could work indeed. Re: Town Experience Perks - SirSuba - 01-10-2011 Yeah this could be cool but it would be definetly a huge plugin, and have to work with realms. |