![]() |
Olympia Too Close To The_Perfect? - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike 2.0 archives (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=3) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=18) +----- Thread: Olympia Too Close To The_Perfect? (/showthread.php?tid=1900) |
Olympia Too Close To The_Perfect? - guthriearmstrong - 09-27-2011 So, I've heard word about how two towns can't be 400 blocks next to each other if they aren't in the same town, but Olympia is within that distance to The_Perfect, and they're in a different (if any) nation. Is this illegal, and could Olympia be removed for this? RE: Olympia Too Close To The_Perfect? - Cell - 09-27-2011 This has been discussed back and forth between the admins and Asdf i also believe. But lets see what they say on this thread, shall we ![]() RE: Olympia Too Close To The_Perfect? - asdfasdflkjty911 - 09-27-2011 Well, I have confronted Android about it, and we always get distracted and never get the solution. I honestly would have no problem with where they are, but they tend to attack us day and night, which is really starting to hurt my citizens play ability. The issue is Littleblackout, all Im going to say in that, if you have any authority or lived in Tullius for a while you would know what I mean, but theres nothing I can do about that. I would like it to be moved, or have a true leadership pop up in the town and realize what they are doing. I will give Olympia 48 hours to come up with some kind of peace treaty, or I will arrange something Olympia would not want to be apart of, as I have alliances with some of the biggest nations on the server. -Asdf RE: Olympia Too Close To The_Perfect? - pavja2 - 09-27-2011 I agree that the proximity of the two spawnpoints hinders RP. Killing an Olympian or being killed by one is an insignificant event because they can respawn and end up in our town within a 60 seconds of dying. It creates an atmosphere of constant harassment of the citizens of a markedly peaceful town just for the sake of some kind of intrinsic "fun" garnered from annoying everone else in the region. I would support the relocation of Olympia or the addition of some kind of death tax / penalty to make the risk of constant combat no longer profitable or desireable even in a world of instant and infinite respawning. RE: Olympia Too Close To The_Perfect? - Spammuff - 09-27-2011 (09-27-2011, 04:07)Cell Wrote: They are also withing the Tullius radias I believe. Tullius is The_Perfect, Deerrrrr! RE: Olympia Too Close To The_Perfect? - Cell - 09-27-2011 Lul, My bad. Was tired ![]() RE: Olympia Too Close To The_Perfect? - doggypwn - 09-27-2011 Ah, this has been a problem for some time I hear. The_Perfect is a good town, thus raids happen CONSTANTLY, but an enemy town sitting right next to it goes a bit too far. I really think Olympia should be either flat out demolished or scooped up and moved somewhere else like Azure was. RE: Olympia Too Close To The_Perfect? - geckosquid - 09-28-2011 I vote for scooping it up and moving it somewhere. Android hasn't responded whenever I ask him about it >.> RE: Olympia Too Close To The_Perfect? - Spammuff - 09-28-2011 i'll back gecko on this, Olympia should be moved RE: Olympia Too Close To The_Perfect? - StayPuff - 09-28-2011 Android, moving a city? He'll break the server again. Sorry, had to say it. |