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64Bit-Java Required for Far rendering? - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Games (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=48) +---- Forum: Minecraft (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=9) +---- Thread: 64Bit-Java Required for Far rendering? (/showthread.php?tid=2151) |
64Bit-Java Required for Far rendering? - nsanexer0 - 11-13-2011 Why the sudden change, I'm guessing 64-Bit java is better at handling mass of code and slipstreaming everything really nicely. However, pre-1.9 releases I've always been able to play on max rendering + 3x view distance (Using opti-mine for graphical boosts and lagspike fix) Now I get lagged to death on far render distance and then it crashes with OOM errors -____- |