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rp locations (abandoned dungeons/castles etc) - Printable Version

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rp locations (abandoned dungeons/castles etc) - squiggley1 - 12-18-2011

I has an idea for the server.

All around kiwike (revamped) there could be temples full of loot and traps. Some could go from one large room to a complex maze of traps, puzzles, and enemies. The dungeons would be easily resetable and would be designed so that you HAVE to be in a group to accomplish them. They could be sticking out in the middle of nowhere or hidden in a deep forest guarded by tons of enemies. The dungeons should be made out of bedrock so that people can't just alter them and ruin them forever. Some of them could even have stories and could be used to hold serverwide events.

This would not only keep the gardeners busy (TrollDad) but also provide tons of rp fun and adventure all over kiwike.


RE: rp locations (abandoned dungeons/castles etc) - Cell - 12-18-2011

I'm not sure how the outcome of this would... impact the server.
Bedrock Temple, Clear it up some, New base. No one can penetrate it except for a single entrance.
Not to the mention the straight availability of items in the First age.

But it has potential.


RE: rp locations (abandoned dungeons/castles etc) - squiggley1 - 12-18-2011

wouldn't exactly be too hard to TP to each temple every now and then so as to clear it up (abusing (ABOOOOOS) dungeons could a bannable offense?)


RE: rp locations (abandoned dungeons/castles etc) - Cell - 12-18-2011

You could make it a bannable offense. But that would not make it fun at all. I can literally see right now someone having a temple being the center of a town, etc, etc. But its all facts and such, the real problem comes getting approval from Android or Yottabyte.


RE: rp locations (abandoned dungeons/castles etc) - geckosquid - 12-18-2011

This would require an impossible amount of work. The server would never be released anywhere near the intended date.


RE: rp locations (abandoned dungeons/castles etc) - asdfasdflkjty911 - 12-18-2011

Too complicated, too much work for admins, too easy to abuse. Doesn't fit a new land either. Im pretty sure the idea of Revamped is entirely player built.


RE: rp locations (abandoned dungeons/castles etc) - squiggley1 - 12-18-2011

(12-18-2011, 09:31)Cell Wrote: But that would not make it fun at all.

I'm not really seeing your logic here man WaitAMinute


RE: rp locations (abandoned dungeons/castles etc) - Cell - 12-18-2011

That was also a side thought. At the current stage from what we all know as the public, I doubt this could even be possible.


RE: rp locations (abandoned dungeons/castles etc) - squiggley1 - 12-18-2011

*sees new posts* Okay


RE: rp locations (abandoned dungeons/castles etc) - geckosquid - 12-18-2011

Sawry, Squig Sad