![]() |
Plugin: Professions - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike: Revamped (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=51) +----- Forum: Support (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=55) +----- Thread: Plugin: Professions (/showthread.php?tid=2421) |
Plugin: Professions - guthriearmstrong - 01-16-2012 I spoke with Yotta about this, and he seems to like the idea. I just want to know what you all think about this. I'm sort of busy, so I'll just post what I sent Yotta. Quote:You know what would be really, really cool if you have the time? Making a new plugin. RE: Plugin: Professions - squiggley1 - 01-16-2012 I REQUIRE MOUNTAIN BIOMES TO HAVE MORE MINERALS. and I'm not really sure if I like the idea or not :/ RE: Plugin: Professions - Infinitive - 01-16-2012 I prefer a dynamic economy that revolves around supply and demand, but maybe a profession system that gives advantages in harvesting the resources is a good one though ![]() RE: Plugin: Professions - geckosquid - 01-16-2012 Hmm... I'm just picturing everyone choosing one profession, leaving nobody to buy everything else from. Also, the way it was on 2.0, only a few people actually sold a lot of goods, and everyone would travel to buy from them. In the long run, most people would rather mine for gold than sell for it. RE: Plugin: Professions - Infinitive - 01-16-2012 (01-16-2012, 19:10)geckosquid Wrote: Hmm... I'm just picturing everyone choosing one profession, leaving nobody to buy everything else from. Also, the way it was on 2.0, only a few people actually sold a lot of goods, and everyone would travel to buy from them. In the long run, most people would rather mine for gold than sell for it. The Revamped currency is gold nuggets and not gold bars now. I have a strong feeling there will be more trading. RE: Plugin: Professions - guthriearmstrong - 01-16-2012 (01-16-2012, 19:13)Infinitive Wrote:(01-16-2012, 19:10)geckosquid Wrote: Hmm... I'm just picturing everyone choosing one profession, leaving nobody to buy everything else from. Also, the way it was on 2.0, only a few people actually sold a lot of goods, and everyone would travel to buy from them. In the long run, most people would rather mine for gold than sell for it. That has nothing to do with it. There will just be inflation x9. RE: Plugin: Professions - Infinitive - 01-16-2012 (01-16-2012, 19:22)guthriearmstrong Wrote:(01-16-2012, 19:13)Infinitive Wrote:(01-16-2012, 19:10)geckosquid Wrote: Hmm... I'm just picturing everyone choosing one profession, leaving nobody to buy everything else from. Also, the way it was on 2.0, only a few people actually sold a lot of goods, and everyone would travel to buy from them. In the long run, most people would rather mine for gold than sell for it. It does, think of it this way: Kiwike 2.0: Pounds without pennies Kiwike: Revamped: Pounds and pennies RE: Plugin: Professions - Ian25 - 01-16-2012 This would definitely increase trade but more importantly it would allow for specialization of labour and if you know your history (well this isn't exactly what happened but it seemed to fit) this allows civilizations to thrive. RE: Plugin: Professions - partyars - 01-16-2012 I don't like the idea of professions as I don't want to rp with a dedicated profession. Some people have an rp based more on survival rather than economy, and have you ever seen a survivalist go to the nearest town to buy a load of stone because he happens to be a lumberjack? RE: Plugin: Professions - Infinitive - 01-16-2012 Maybe not professions but 'talents'. So you can choose to be talented in mining or woodcutting. |