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outposts/forts - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike: Revamped (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=51) +----- Forum: Server discussion (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=62) +----- Thread: outposts/forts (/showthread.php?tid=2613) Pages:
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outposts/forts - squiggley1 - 02-26-2012 QUESTION, will there be outposts/forts in revamped and how will they work ![]() RE: outposts/forts - Ian25 - 02-26-2012 . . . RE: outposts/forts - Android - 02-26-2012 Pretty sure we already denied the existence of these. RE: outposts/forts - squiggley1 - 02-26-2012 (02-26-2012, 21:02)Android Wrote: Pretty sure we already denied the existence of these. ![]() ![]() RE: outposts/forts - geckosquid - 02-26-2012 I think it's a general rule of thumb that if we haven't said it will be in Revamped, it will either not be in Revamped or we won't tell you if you ask. RE: outposts/forts - DjFuzz - 02-26-2012 I vote for Outposts!! Maybe make a poll to so what the community wants ? RE: outposts/forts - sethd13 - 02-26-2012 this^ they would be very useful in a rp envirement maybe only one at a time and they cost 25 g to make and 5 a week but they can be a max of 4 plots(chunks,16x16) RE: outposts/forts - Crashlander04 - 02-26-2012 The only problem with outposts in 2.0 was the lack of restrictions - in theory they'd be great for foreign travel and RP. RE: outposts/forts - Unreal22 - 02-27-2012 EDIT (coz of bad writing) :Why can't we have outposts? RE: outposts/forts - DjFuzz - 02-27-2012 (02-27-2012, 00:00)Unreal22 Wrote: Why can we have outposts? The questions is why can't we sir |