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outposts/forts - Printable Version

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Pages: 1 2


outposts/forts - squiggley1 - 02-26-2012

QUESTION, will there be outposts/forts in revamped and how will they work WaitAMinute


RE: outposts/forts - Ian25 - 02-26-2012

. . .


RE: outposts/forts - Android - 02-26-2012

Pretty sure we already denied the existence of these.


RE: outposts/forts - squiggley1 - 02-26-2012

(02-26-2012, 21:02)Android Wrote: Pretty sure we already denied the existence of these.

Poker face ...... Okay


RE: outposts/forts - geckosquid - 02-26-2012

I think it's a general rule of thumb that if we haven't said it will be in Revamped, it will either not be in Revamped or we won't tell you if you ask.


RE: outposts/forts - DjFuzz - 02-26-2012

I vote for Outposts!! Maybe make a poll to so what the community wants ?



RE: outposts/forts - sethd13 - 02-26-2012

this^ they would be very useful in a rp envirement maybe only one at a time and they cost 25 g to make and 5 a week but they can be a max of 4 plots(chunks,16x16)


RE: outposts/forts - Crashlander04 - 02-26-2012

The only problem with outposts in 2.0 was the lack of restrictions - in theory they'd be great for foreign travel and RP.


RE: outposts/forts - Unreal22 - 02-27-2012

EDIT (coz of bad writing) :Why can't we have outposts?


RE: outposts/forts - DjFuzz - 02-27-2012

(02-27-2012, 00:00)Unreal22 Wrote: Why can we have outposts?

The questions is why can't we sir