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		<title><![CDATA[Kiwike forums - Suggestions]]></title>
		<link>http://kiwike.yottabyte.nu/forum/</link>
		<description><![CDATA[Kiwike forums - http://kiwike.yottabyte.nu/forum]]></description>
		<pubDate>Tue, 01 Sep 2026 11:40:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Kiwike Revamped Donations]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3976</link>
			<pubDate>Fri, 28 Sep 2012 00:18:48 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3976</guid>
			<description><![CDATA[Whenever someone starts getting work done on Revamped, can we also change the donations back to atleast 2.0?<br />
<br />
I would enjoy that a lot more, as would a lot of other players. <br />
<br />
For instance, Lava would have donated &#36;10 but the server changed to Revamped and he didn't want to anymore. If revamped goes back to 2.0, he would certainly be up to donating. <br />
<br />
Just pointing that out, a lot more people would donate there. ]]></description>
			<content:encoded><![CDATA[Whenever someone starts getting work done on Revamped, can we also change the donations back to atleast 2.0?<br />
<br />
I would enjoy that a lot more, as would a lot of other players. <br />
<br />
For instance, Lava would have donated &#36;10 but the server changed to Revamped and he didn't want to anymore. If revamped goes back to 2.0, he would certainly be up to donating. <br />
<br />
Just pointing that out, a lot more people would donate there. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The ban list.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3975</link>
			<pubDate>Tue, 25 Sep 2012 00:05:49 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3975</guid>
			<description><![CDATA[Well. Since it seems the majority of the server is going to be working on the new map and will surly be playing there, why don't we unban everybody on the Revamped list? <br />
<br />
Think about it. The majority of the people will will remain on Revamped would love to see those players back, those that dont like them wont be playing on the map much anymore to really care. So, why not?<br />
<br />
I want it, it would atleast add something for us revamped players to do.<br />
<br />
Thanks,<br />
Hope it is considered,<br />
-Revamped player]]></description>
			<content:encoded><![CDATA[Well. Since it seems the majority of the server is going to be working on the new map and will surly be playing there, why don't we unban everybody on the Revamped list? <br />
<br />
Think about it. The majority of the people will will remain on Revamped would love to see those players back, those that dont like them wont be playing on the map much anymore to really care. So, why not?<br />
<br />
I want it, it would atleast add something for us revamped players to do.<br />
<br />
Thanks,<br />
Hope it is considered,<br />
-Revamped player]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pickable Iron Doors?]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3968</link>
			<pubDate>Tue, 18 Sep 2012 02:54:29 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3968</guid>
			<description><![CDATA[Title says it all. Have at it.]]></description>
			<content:encoded><![CDATA[Title says it all. Have at it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gecko's Idea - Poll]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3956</link>
			<pubDate>Thu, 13 Sep 2012 03:00:56 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3956</guid>
			<description><![CDATA[If we were to split the server in two, how many people would actively play on them? Not logging in the forums once a week, but actually dedicate time to it. I think this information would make a difference in the decision. ]]></description>
			<content:encoded><![CDATA[If we were to split the server in two, how many people would actively play on them? Not logging in the forums once a week, but actually dedicate time to it. I think this information would make a difference in the decision. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestion #9 - Lore Expert: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3954</link>
			<pubDate>Wed, 12 Sep 2012 00:55:31 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3954</guid>
			<description><![CDATA[I suggest that Naamandre3 be removed from his position of Lore Expert on the Kiwike Staff under the basis that he has been utterly inactive on the server, not involved in the community in the slightest, and has not shown any expertise in this field due to such.<br />
<br />
He has done nothing of any substance to promote or help guide lore in our community even in his few days of activity early on in Kiwike Revamped. <br />
<br />
Considering there are many others who are far more involved in RP on Kiwike, as well as far more demonstrated writers, it is an insult to the community to keep Naamandre3 as the head of lore.<br />
<br />
Considering the possible chance of a large scale, serious RP server arising in Kiwike's near future (regardless of many options available) I believe it would be in the best interest of the staff, the community, and the server to demote Naamandre3 from such a potentially influential position.<br />
]]></description>
			<content:encoded><![CDATA[I suggest that Naamandre3 be removed from his position of Lore Expert on the Kiwike Staff under the basis that he has been utterly inactive on the server, not involved in the community in the slightest, and has not shown any expertise in this field due to such.<br />
<br />
He has done nothing of any substance to promote or help guide lore in our community even in his few days of activity early on in Kiwike Revamped. <br />
<br />
Considering there are many others who are far more involved in RP on Kiwike, as well as far more demonstrated writers, it is an insult to the community to keep Naamandre3 as the head of lore.<br />
<br />
Considering the possible chance of a large scale, serious RP server arising in Kiwike's near future (regardless of many options available) I believe it would be in the best interest of the staff, the community, and the server to demote Naamandre3 from such a potentially influential position.<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Option 5]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3950</link>
			<pubDate>Mon, 10 Sep 2012 04:23:53 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3950</guid>
			<description><![CDATA[I think we should create one new map. Hard core rp with a twist. You know how. In factions, factions need to declare a conflict before you can pop on eachothers land? Let's do that but include opening chests in that as well. To start a conflict you have to fill out a war application On the forums with a substantial amount of rp behind it that must be approved by admins. This would eliminate random raids against peaceful undefended towns and cut down on the rage quits. If only one party wishes to start the war they must fill out the app and pay a large sum of gn. This would ensure to rp wars and not just greedy bandits trolling for goods.<br />
(written very late with one hand on a phone sorry for errors)]]></description>
			<content:encoded><![CDATA[I think we should create one new map. Hard core rp with a twist. You know how. In factions, factions need to declare a conflict before you can pop on eachothers land? Let's do that but include opening chests in that as well. To start a conflict you have to fill out a war application On the forums with a substantial amount of rp behind it that must be approved by admins. This would eliminate random raids against peaceful undefended towns and cut down on the rage quits. If only one party wishes to start the war they must fill out the app and pay a large sum of gn. This would ensure to rp wars and not just greedy bandits trolling for goods.<br />
(written very late with one hand on a phone sorry for errors)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kiwike: Revolution]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3947</link>
			<pubDate>Sun, 09 Sep 2012 21:29:07 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3947</guid>
			<description><![CDATA[Concerning the latest poll, iDieForEXP and I have collaborated with our ideas into a much more in-depth and complete idea. We hope you consider our idea, and this can be a project we work alongside all of you to make a success. - Crash<br />
<br />
Hey everyone, just here to bring you the latest and greatest idea for the server, Crash and I decided to combine our ideas given the responses we've gotten on the other topic, and it is my pleasure to present to you...<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://imgur.com/fe00j" target="_blank" class="mycode_url"><img src="http://i.imgur.com/fe00j.png" alt="[Image: fe00j.png]" class="mycode_img" /></a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Here it is - Kiwike Revolution, a unique Minecraft RP experience like never before! Following the Medieval fantasy theme traditional to Kiwike, this new map will define Kiwike! This is your chance to take part in a ground-breaking creation alongside your fellow Kiwike community!<br />
Kiwike Revolution is the next step in Minecraft roleplay, offering all the things you love about Kiwike in a new environment!</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Concept</span></span><br />
<br />
A defining lore, central to the history of the entire land of Kiwike, binds the entire community in an epic story unravelling around us! Nations have risen, new and old, through this grand tale of love, hate, war and peace. The lands in and around them are wild; largely unclaimed forests and hills have been claimed by plant and beast. Few brave enough to venture the wilderness have come back - whether they have settled amongst the wild, or have been lost entirely cannot be known..<br />
<br />
This server incorporates the two main fields of RP for Minecraft, while allowing great opportunity for each and every character! Large partially pre-built states or nations make up much of the land - while free to alter environments fill the large space in between them. <br />
<br />
Settlements, villages, ruins and artifacts litter the geography of the map for the purpose of extensive roleplay quests and adventures. One may settle and build within one of the predestined nations, or set out for themselves into the wild and make a name as an adventurer! <br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Great Wall</span></span><br />
<br />
A legendary wall like nothing ever seen spans the entire land of Kiwike.. you've always been told it was built to protect us from a great evil, yet nobody alive knows of its true origin..<br />
<br />
The Great Wall, an ancient symbol of Kiwike splits the geography in two - the Eastern and Western lands. In the depth of the wilderness, it is left alone - as a border between two worlds. Few experienced travellers know of the ways to move between the two.. the hidden tunnels and secret gates..<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Sides and Combat</span></span><br />
<br />
In Kiwike Revolution, the best compromise of roleplay is found. The argument between text-based fighting, within RP, and PvP has been solved! <br />
<br />
Within the Eastern lands, PvP is disabled to leave space for players to text-fight and carry on with their own creative combat. This type of combat is for those who feel collaborative imaginations can authenticate a combat experience for themselves!<br />
<br />
Meanwhile, in the Western lands, PvP is enabled for players who still feel as if they are more comfortable solving RP disputes with the default Minecraft features. Be aware, all PvP must be backed by roleplay reason! No unprecedented ambushing or surprise attacks! Nobody likes an unfair, or unexpected fight.<br />
<br />
Worried about dividing the community? We've thought of that! Any player will have the opportunity to travel between the two parts of the map to take place in roleplay with characters on the other side! Depending on what side of the map you are located in, you must follow the combat regulations accordingly!<br />
<br />
However, with custom scenario plug-ins based around offer and accept commands, two players may choose to take part in the opposite form of combat! If both players accept, via specialty commands, PvP will either be enabled or disabled between them depending on which side of the map they are in!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Nations, Settlements, and Block Protection</span></span><br />
<br />
Several nations will be prebuilt partially in order to efficiently enter into full roleplay interaction with other lands, and serve their citizens. These nations will be predetermined, with a constant theme throughout. Plots will be available for citizens to move into and build on, under regulated theme and quality - there is far more security in a large nation than in the wild!<br />
<br />
Making use of the astounding new custom plug-in, Territories (coded by owner and admin, yottabyte), players will be offered the best block protection available on Minecraft! With customizable plots, ownership, and permissions within settlements, Territories exceeds all expectations and supplements roleplay perfectly! Banks and blacksmiths support the local economies with Iconomy, and Kiwike's custom Locks plug-in.<br />
<br />
For those who wish to build more than on predesignated plots, the ability to create your own settlement with your roleplay characters has been made available in the wilderness! High-quality RP and building requirements are a must for custom villages or settlements! Remember, the setting is just as important as the event! With a group of 5 or more players, a small settlement may be established and given block-protection, once quality has been confirmed by a staff member!<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Wilderness, Quests, and NPC Settlements</span></span><br />
<br />
The wilderness in Kiwike is a resource rich, alterable, and largely unpopulated escape from the nations and states of the land. Though the land is freely alterable for the sake of gathering resources, ugly and non-roleplay structures (or underground bases) are unacceptable and will be removed. Small, realistic camps are acceptable as temporary residences. <br />
The reason we do not allow players to build personal forts or houses in isolation is to make sure all players are social or at very least interactive, and to keep the wilderness as natural and uninterrupted as possible.<br />
<br />
Amongst nature on either side of The Great Wall, NPC (Non-player Character) settlements and ruins scatter the land. They offer quests, activities, or simply supplement roleplay by offering new settings and information! The goal of these prebuilt settings is to make sure all players have exciting roleplay to take part in beyond their own personal tale!<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Character, Your Adventure!</span></span><br />
<br />
Along with this intricate new lore, revolves your character! An in-depth and detailed background for your character is a must if high-quality roleplay is to be expected!<br />
<br />
From a select group of default species, you may choose your character! This, though slightly limiting, is a requirement in order for the lore to make sense! If you believe you have a species idea that would fit well into the dynamic of the server, you may submit it to the staff for consultation, and it may be added to the list of acceptable species! <br />
<br />
Remember, in order for any system of roleplay to work you must have all types of characters. Not every player can be a king from a far away land or an all knowing wizard - in fact, it would be even more encouraged that your character start off as an ordinary citizen or nomad for the purpose of building up your tale. It is recommended that your character be original and have at least basic, realistic goals - but watch out, you don't want to pigeon-hole your character into a boring niche!<br />
<br />
Your character can start off at any number of settings - starting off in a prebuilt nation, or wandering in from the wild! Visiting settlements, other nations, or simply exploring the land will help your character start off their adventure sweepingly! There is much to do and lots of time! Apply with your character today and good luck!</div>]]></description>
			<content:encoded><![CDATA[Concerning the latest poll, iDieForEXP and I have collaborated with our ideas into a much more in-depth and complete idea. We hope you consider our idea, and this can be a project we work alongside all of you to make a success. - Crash<br />
<br />
Hey everyone, just here to bring you the latest and greatest idea for the server, Crash and I decided to combine our ideas given the responses we've gotten on the other topic, and it is my pleasure to present to you...<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://imgur.com/fe00j" target="_blank" class="mycode_url"><img src="http://i.imgur.com/fe00j.png" alt="[Image: fe00j.png]" class="mycode_img" /></a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Here it is - Kiwike Revolution, a unique Minecraft RP experience like never before! Following the Medieval fantasy theme traditional to Kiwike, this new map will define Kiwike! This is your chance to take part in a ground-breaking creation alongside your fellow Kiwike community!<br />
Kiwike Revolution is the next step in Minecraft roleplay, offering all the things you love about Kiwike in a new environment!</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Concept</span></span><br />
<br />
A defining lore, central to the history of the entire land of Kiwike, binds the entire community in an epic story unravelling around us! Nations have risen, new and old, through this grand tale of love, hate, war and peace. The lands in and around them are wild; largely unclaimed forests and hills have been claimed by plant and beast. Few brave enough to venture the wilderness have come back - whether they have settled amongst the wild, or have been lost entirely cannot be known..<br />
<br />
This server incorporates the two main fields of RP for Minecraft, while allowing great opportunity for each and every character! Large partially pre-built states or nations make up much of the land - while free to alter environments fill the large space in between them. <br />
<br />
Settlements, villages, ruins and artifacts litter the geography of the map for the purpose of extensive roleplay quests and adventures. One may settle and build within one of the predestined nations, or set out for themselves into the wild and make a name as an adventurer! <br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Great Wall</span></span><br />
<br />
A legendary wall like nothing ever seen spans the entire land of Kiwike.. you've always been told it was built to protect us from a great evil, yet nobody alive knows of its true origin..<br />
<br />
The Great Wall, an ancient symbol of Kiwike splits the geography in two - the Eastern and Western lands. In the depth of the wilderness, it is left alone - as a border between two worlds. Few experienced travellers know of the ways to move between the two.. the hidden tunnels and secret gates..<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Sides and Combat</span></span><br />
<br />
In Kiwike Revolution, the best compromise of roleplay is found. The argument between text-based fighting, within RP, and PvP has been solved! <br />
<br />
Within the Eastern lands, PvP is disabled to leave space for players to text-fight and carry on with their own creative combat. This type of combat is for those who feel collaborative imaginations can authenticate a combat experience for themselves!<br />
<br />
Meanwhile, in the Western lands, PvP is enabled for players who still feel as if they are more comfortable solving RP disputes with the default Minecraft features. Be aware, all PvP must be backed by roleplay reason! No unprecedented ambushing or surprise attacks! Nobody likes an unfair, or unexpected fight.<br />
<br />
Worried about dividing the community? We've thought of that! Any player will have the opportunity to travel between the two parts of the map to take place in roleplay with characters on the other side! Depending on what side of the map you are located in, you must follow the combat regulations accordingly!<br />
<br />
However, with custom scenario plug-ins based around offer and accept commands, two players may choose to take part in the opposite form of combat! If both players accept, via specialty commands, PvP will either be enabled or disabled between them depending on which side of the map they are in!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Nations, Settlements, and Block Protection</span></span><br />
<br />
Several nations will be prebuilt partially in order to efficiently enter into full roleplay interaction with other lands, and serve their citizens. These nations will be predetermined, with a constant theme throughout. Plots will be available for citizens to move into and build on, under regulated theme and quality - there is far more security in a large nation than in the wild!<br />
<br />
Making use of the astounding new custom plug-in, Territories (coded by owner and admin, yottabyte), players will be offered the best block protection available on Minecraft! With customizable plots, ownership, and permissions within settlements, Territories exceeds all expectations and supplements roleplay perfectly! Banks and blacksmiths support the local economies with Iconomy, and Kiwike's custom Locks plug-in.<br />
<br />
For those who wish to build more than on predesignated plots, the ability to create your own settlement with your roleplay characters has been made available in the wilderness! High-quality RP and building requirements are a must for custom villages or settlements! Remember, the setting is just as important as the event! With a group of 5 or more players, a small settlement may be established and given block-protection, once quality has been confirmed by a staff member!<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Wilderness, Quests, and NPC Settlements</span></span><br />
<br />
The wilderness in Kiwike is a resource rich, alterable, and largely unpopulated escape from the nations and states of the land. Though the land is freely alterable for the sake of gathering resources, ugly and non-roleplay structures (or underground bases) are unacceptable and will be removed. Small, realistic camps are acceptable as temporary residences. <br />
The reason we do not allow players to build personal forts or houses in isolation is to make sure all players are social or at very least interactive, and to keep the wilderness as natural and uninterrupted as possible.<br />
<br />
Amongst nature on either side of The Great Wall, NPC (Non-player Character) settlements and ruins scatter the land. They offer quests, activities, or simply supplement roleplay by offering new settings and information! The goal of these prebuilt settings is to make sure all players have exciting roleplay to take part in beyond their own personal tale!<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Character, Your Adventure!</span></span><br />
<br />
Along with this intricate new lore, revolves your character! An in-depth and detailed background for your character is a must if high-quality roleplay is to be expected!<br />
<br />
From a select group of default species, you may choose your character! This, though slightly limiting, is a requirement in order for the lore to make sense! If you believe you have a species idea that would fit well into the dynamic of the server, you may submit it to the staff for consultation, and it may be added to the list of acceptable species! <br />
<br />
Remember, in order for any system of roleplay to work you must have all types of characters. Not every player can be a king from a far away land or an all knowing wizard - in fact, it would be even more encouraged that your character start off as an ordinary citizen or nomad for the purpose of building up your tale. It is recommended that your character be original and have at least basic, realistic goals - but watch out, you don't want to pigeon-hole your character into a boring niche!<br />
<br />
Your character can start off at any number of settings - starting off in a prebuilt nation, or wandering in from the wild! Visiting settlements, other nations, or simply exploring the land will help your character start off their adventure sweepingly! There is much to do and lots of time! Apply with your character today and good luck!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IRC connected with OOC]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3944</link>
			<pubDate>Sun, 09 Sep 2012 03:50:46 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3944</guid>
			<description><![CDATA[IRC, or  Internet Relay Chat, is a widely accepted chat protocol, and has been a staple of the internet for a long time. Kiwike even used to have a IRC chatroom! And, with the help of <a href="http://dev.bukkit.org/server-mods/monsterirc/" target="_blank" class="mycode_url">MonsterIRC</a>, we could easily integrate IRC into our OOC chat! This could allow for users who may be away from their home computers, whether they be on their phone or another computer, to easily interact with the community. And chat moderation could be done from anywhere, with moderators being able to read the chat from anywhere<br />
Pros:<br />
Greater community interaction<br />
Increased moderation<br />
May help increase activity<br />
Cons:<br />
May increase reliance on OOC<br />
Names may be hard to verify]]></description>
			<content:encoded><![CDATA[IRC, or  Internet Relay Chat, is a widely accepted chat protocol, and has been a staple of the internet for a long time. Kiwike even used to have a IRC chatroom! And, with the help of <a href="http://dev.bukkit.org/server-mods/monsterirc/" target="_blank" class="mycode_url">MonsterIRC</a>, we could easily integrate IRC into our OOC chat! This could allow for users who may be away from their home computers, whether they be on their phone or another computer, to easily interact with the community. And chat moderation could be done from anywhere, with moderators being able to read the chat from anywhere<br />
Pros:<br />
Greater community interaction<br />
Increased moderation<br />
May help increase activity<br />
Cons:<br />
May increase reliance on OOC<br />
Names may be hard to verify]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestion #8 - Megabuilds: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3941</link>
			<pubDate>Sat, 08 Sep 2012 02:20:19 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3941</guid>
			<description><![CDATA[I suggest that the ability to enter creative mode or <span style="font-style: italic;" class="mycode_i">at very least the necessary supplies</span> be granted to players for the purpose of building large RP related structures. Megabuilding is common on many other servers, and offers many opportunistic aspects to RP.<br />
<br />
Epic fortresses, giant walls, mountains, towers - anything that would lend to epic RP or expanding on the possibilities of a theme. RP/NPC filled, interactive villages could be sponsored by the server for the sake of exploration. Custom dungeons could be built and hidden for unsuspecting adventurers (I'm serious, if anybody builds a dungeon and spoils the surprise by telling a friend where it is I'll slap them) and monuments could be designed for ancient civilizations - text could be left behind as clues for server hosted quests.<br />
<br />
Players would need to submit a private or public application to a staff member given that responsibility, which would then be accepted or denied. Of course the builds would have to be realistic, but megabuilds are generally rather large.<br />
<br />
The player, if given creative mode, would have to be supervised properly to ensure proper use of such abilities - or perhaps a special build mode that would eliminate the ability to do anything but place and adjust blocks (removing the ability to store cheated items). If all creative mode ideas fail to show promise or security the builder can be granted the materials needed for their megabuild.<br />
<br />
Any megabuilds that are to be created must at very least have some reasonable aspect of public use. That is to say, one could not build a fortress and claim it as their own singular property - but instead use it for a faction's base. A massive wall could not be constructed around your property, but may adorn the side of a town or nation. Of course interactive settings would be interactive with the public - or adventurers who stumble upon them.<br />
<br />
(Even if this suggestion is denied, the staff itself may want to invest in one or two of these ideas as projects for expanding RP)]]></description>
			<content:encoded><![CDATA[I suggest that the ability to enter creative mode or <span style="font-style: italic;" class="mycode_i">at very least the necessary supplies</span> be granted to players for the purpose of building large RP related structures. Megabuilding is common on many other servers, and offers many opportunistic aspects to RP.<br />
<br />
Epic fortresses, giant walls, mountains, towers - anything that would lend to epic RP or expanding on the possibilities of a theme. RP/NPC filled, interactive villages could be sponsored by the server for the sake of exploration. Custom dungeons could be built and hidden for unsuspecting adventurers (I'm serious, if anybody builds a dungeon and spoils the surprise by telling a friend where it is I'll slap them) and monuments could be designed for ancient civilizations - text could be left behind as clues for server hosted quests.<br />
<br />
Players would need to submit a private or public application to a staff member given that responsibility, which would then be accepted or denied. Of course the builds would have to be realistic, but megabuilds are generally rather large.<br />
<br />
The player, if given creative mode, would have to be supervised properly to ensure proper use of such abilities - or perhaps a special build mode that would eliminate the ability to do anything but place and adjust blocks (removing the ability to store cheated items). If all creative mode ideas fail to show promise or security the builder can be granted the materials needed for their megabuild.<br />
<br />
Any megabuilds that are to be created must at very least have some reasonable aspect of public use. That is to say, one could not build a fortress and claim it as their own singular property - but instead use it for a faction's base. A massive wall could not be constructed around your property, but may adorn the side of a town or nation. Of course interactive settings would be interactive with the public - or adventurers who stumble upon them.<br />
<br />
(Even if this suggestion is denied, the staff itself may want to invest in one or two of these ideas as projects for expanding RP)]]></content:encoded>
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			<title><![CDATA[Recommendation - Crash4Staff2012: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3940</link>
			<pubDate>Sat, 08 Sep 2012 01:59:05 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3940</guid>
			<description><![CDATA[I recommend making me a member of the staff. The position or title doesn't really matter in all honesty - it's the ideas that count.<br />
<br />
If you don't want me to have influence on decisions that are made, so be it. If nothing I had said or done within the past two days has changed your mind, I can't say what would.<br />
<br />
If you do have some faith in me, a bit of patience, and want my opinions to be included or considered, feel free to show support for me.]]></description>
			<content:encoded><![CDATA[I recommend making me a member of the staff. The position or title doesn't really matter in all honesty - it's the ideas that count.<br />
<br />
If you don't want me to have influence on decisions that are made, so be it. If nothing I had said or done within the past two days has changed your mind, I can't say what would.<br />
<br />
If you do have some faith in me, a bit of patience, and want my opinions to be included or considered, feel free to show support for me.]]></content:encoded>
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			<title><![CDATA[Suggestion #7 - Sponsor NPC's: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3939</link>
			<pubDate>Sat, 08 Sep 2012 01:49:44 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3939</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">*Please do not downvote out of spite, or lack of sponsor status*</span></span><br />
<br />
I suggest that the idea of giving sponsors their own designated NPC for the purpose of their choice be offered. 50 dollars is a lot of money, and NPC's add nothing but creativity to the server.<br />
<br />
The NPC's would have to be within RP use, reasonability, and theme, but would be given one time - customizable dialogue (similar to those in the Inn). This would add depth, RP possibilities, and further inclination to donate to the server.<br />
<br />
I believe there would be several very creative, applicable uses to stand-still characters especially within towns to orient RP. However, before an NPC can be placed somewhere, the owner of the property (say a town owner or so) would have to be consulted in order to maintain and confirm theme.<br />
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">*Please do not downvote out of spite, or lack of sponsor status*</span></span><br />
<br />
I suggest that the idea of giving sponsors their own designated NPC for the purpose of their choice be offered. 50 dollars is a lot of money, and NPC's add nothing but creativity to the server.<br />
<br />
The NPC's would have to be within RP use, reasonability, and theme, but would be given one time - customizable dialogue (similar to those in the Inn). This would add depth, RP possibilities, and further inclination to donate to the server.<br />
<br />
I believe there would be several very creative, applicable uses to stand-still characters especially within towns to orient RP. However, before an NPC can be placed somewhere, the owner of the property (say a town owner or so) would have to be consulted in order to maintain and confirm theme.<br />
]]></content:encoded>
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			<title><![CDATA[Suggestion #6 - Save Ian Act: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3938</link>
			<pubDate>Sat, 08 Sep 2012 01:39:56 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3938</guid>
			<description><![CDATA[I suggest that players who have been banned previously to this point in time be unbanned in attempt to gain back some players to the server. Any players who truly wish to play on the server under the rules and regulation should be forced to reapply with either a new character in the whitelisting forum, or discuss how to properly continue with their previous characters to promote activity and RP.<br />
<br />
This could be organized through forum activity, removal from the whitelist before unbanning, and if necessary, further conversation with staff leadership or assigned staff.<br />
<br />
Players should not necessarily be held to a single negative action. I personally know several former players that regret their mistakes, and would do their best to play as a conductive member of the server if unbanned.<br />
<br />
I do not believe all bans should be permanent - nor that anybody we have banned so far is eternally evil and destructive to the server. We, as a server, have a history of unbanning permanently banned players as a precedent - most of which situations have turned out for the better. If, however, players do continue to break rules they can always be banned again.<br />
<br />
This not only would promote a new way of looking at punishment, but also define a change in the compassion of our community, staff, and server as a whole.]]></description>
			<content:encoded><![CDATA[I suggest that players who have been banned previously to this point in time be unbanned in attempt to gain back some players to the server. Any players who truly wish to play on the server under the rules and regulation should be forced to reapply with either a new character in the whitelisting forum, or discuss how to properly continue with their previous characters to promote activity and RP.<br />
<br />
This could be organized through forum activity, removal from the whitelist before unbanning, and if necessary, further conversation with staff leadership or assigned staff.<br />
<br />
Players should not necessarily be held to a single negative action. I personally know several former players that regret their mistakes, and would do their best to play as a conductive member of the server if unbanned.<br />
<br />
I do not believe all bans should be permanent - nor that anybody we have banned so far is eternally evil and destructive to the server. We, as a server, have a history of unbanning permanently banned players as a precedent - most of which situations have turned out for the better. If, however, players do continue to break rules they can always be banned again.<br />
<br />
This not only would promote a new way of looking at punishment, but also define a change in the compassion of our community, staff, and server as a whole.]]></content:encoded>
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			<title><![CDATA[Recommendation - In-Game Staff Titles: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3937</link>
			<pubDate>Sat, 08 Sep 2012 01:24:45 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3937</guid>
			<description><![CDATA[For those hard working support staff that spend hours on the wiki, and clean up the forum, I recommend in game titles be given in order to give some level of acknowledgement. <br />
<br />
This way new players would be far more familiar with these aspects of the server (I know if I saw Wiki Mod in front of somebody's name, I'd ask about the wiki), as well as making the moderators of such available for questions, or any other form of contact.]]></description>
			<content:encoded><![CDATA[For those hard working support staff that spend hours on the wiki, and clean up the forum, I recommend in game titles be given in order to give some level of acknowledgement. <br />
<br />
This way new players would be far more familiar with these aspects of the server (I know if I saw Wiki Mod in front of somebody's name, I'd ask about the wiki), as well as making the moderators of such available for questions, or any other form of contact.]]></content:encoded>
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			<title><![CDATA[Suggestion #5 - Community Suggested Plug-ins: Please vote or input your opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3936</link>
			<pubDate>Sat, 08 Sep 2012 01:18:46 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3936</guid>
			<description><![CDATA[I suggest that the plug-in 'More Player Models' be added to the server in order to support the almost unlimited options more serious, or diverse RP characters wish to use. This plug-in allows for additional models to be used in game, instead of the basic Minecraft player shape. Tails, wings, horns, snouts, and other notable appendages are available for customization.<br />
<br />
Support for this plug-in's player-side use is completely optional as far as I am told.<br />
<br />
Whitey should be forced to help the server with this since he is the only community member I know for a fact is familiar with it.<br />
<br />
A demonstration video (youtube anyone?), including a screen-captured walkthrough of how to manage the player-side aspect of this plug-in should be made available via our own server. This would undoubtably help advertise our server, in addition to helping our own player base significantly.<br />
<br />
That one plug-in Zammie was talking about that lets you sit on stair blocks like chairs should be added too.<br />
<br />
(*I am not responsible for any problems encountered with these plug-ins*)]]></description>
			<content:encoded><![CDATA[I suggest that the plug-in 'More Player Models' be added to the server in order to support the almost unlimited options more serious, or diverse RP characters wish to use. This plug-in allows for additional models to be used in game, instead of the basic Minecraft player shape. Tails, wings, horns, snouts, and other notable appendages are available for customization.<br />
<br />
Support for this plug-in's player-side use is completely optional as far as I am told.<br />
<br />
Whitey should be forced to help the server with this since he is the only community member I know for a fact is familiar with it.<br />
<br />
A demonstration video (youtube anyone?), including a screen-captured walkthrough of how to manage the player-side aspect of this plug-in should be made available via our own server. This would undoubtably help advertise our server, in addition to helping our own player base significantly.<br />
<br />
That one plug-in Zammie was talking about that lets you sit on stair blocks like chairs should be added too.<br />
<br />
(*I am not responsible for any problems encountered with these plug-ins*)]]></content:encoded>
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			<title><![CDATA[Suggestion #4 - Reinforce Theme: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3935</link>
			<pubDate>Sat, 08 Sep 2012 01:09:05 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3935</guid>
			<description><![CDATA[I suggest that the staff, or voluntary players assemble to clean up the server and maintain the theme of medieval-steampunk era RP we promote in Kiwike.<br />
<br />
This would entail the removal of un-RP structures around Kiwike, especially around the Inn, spawns, and paths. Buildings that do not serve an RP purpose, do not fit into the style or theme of their surroundings, or conform to the theme of the server at all be removed.<br />
<br />
If a certain building is possibly inhabited, owned, or filled with property of a player - they should be contacted before hand and given sufficient ability to remove, fix, or move out of the structure themselves. If the legitimacy of the structure is contested by anyone other than the assembly a discussion should be made on the forum for validating, or invalidating points to be presented in an orderly fashion.<br />
<br />
The setting of RP is very important - a fact we should have no excuse forget in a sandbox game.]]></description>
			<content:encoded><![CDATA[I suggest that the staff, or voluntary players assemble to clean up the server and maintain the theme of medieval-steampunk era RP we promote in Kiwike.<br />
<br />
This would entail the removal of un-RP structures around Kiwike, especially around the Inn, spawns, and paths. Buildings that do not serve an RP purpose, do not fit into the style or theme of their surroundings, or conform to the theme of the server at all be removed.<br />
<br />
If a certain building is possibly inhabited, owned, or filled with property of a player - they should be contacted before hand and given sufficient ability to remove, fix, or move out of the structure themselves. If the legitimacy of the structure is contested by anyone other than the assembly a discussion should be made on the forum for validating, or invalidating points to be presented in an orderly fashion.<br />
<br />
The setting of RP is very important - a fact we should have no excuse forget in a sandbox game.]]></content:encoded>
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			<title><![CDATA[Suggestion #3 - Rules and Regulation Upgrade: Please vote or input your opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3934</link>
			<pubDate>Sat, 08 Sep 2012 00:56:58 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3934</guid>
			<description><![CDATA[I suggest that the rules be re-written to address detail, concern, and anything else that may appear within our server experience. This includes defined rule breaking, defined grief, in addition to rules for the staff to follow.<br />
<br />
The new, re-written set of rules would be displayed before the community before enactment to allow the community's say in any modifications, or necessary items that must be addresses.<br />
<br />
This process should continue until the rules are complete by the standard of the community.]]></description>
			<content:encoded><![CDATA[I suggest that the rules be re-written to address detail, concern, and anything else that may appear within our server experience. This includes defined rule breaking, defined grief, in addition to rules for the staff to follow.<br />
<br />
The new, re-written set of rules would be displayed before the community before enactment to allow the community's say in any modifications, or necessary items that must be addresses.<br />
<br />
This process should continue until the rules are complete by the standard of the community.]]></content:encoded>
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			<title><![CDATA[Suggestion #2 - Advertisement/Publicity: Please input your opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3933</link>
			<pubDate>Sat, 08 Sep 2012 00:50:48 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3933</guid>
			<description><![CDATA[I suggest that an advertisement campaign, comprised of either youtube videos, or ad-banners be set up by a team of selected media correspondents or volunteers to be distributed via the official server staff.<br />
<br />
A project, even as little as one person, should be set up to create unique (honest) representations of Kiwike in order to gain new RP oriented players. The ability to fly should be granted to video makers at least temporarily - maybe even to those inclined to take screenshots for possible banners.<br />
<br />
In the end, the media devices should be reviewed and selected by the community (for the sake of community approval) to be then distributed, and featured via Kiwike authority.<br />
<br />
Casual advertisement should be encouraged - I suggest an in-game gn (you can decide) benefit for each player that somebody recruits to the server. Almost like free coffee mugs for every referral, except instead of referrals it would be completed applications. Yes, I realize people probably have already invited all of their friends, but it wouldn't hurt.<br />
<br />
If any funds can be donated from Kiwike's bank, paid advertisements around videogaming/RP/minecraft specific communities should be set up.]]></description>
			<content:encoded><![CDATA[I suggest that an advertisement campaign, comprised of either youtube videos, or ad-banners be set up by a team of selected media correspondents or volunteers to be distributed via the official server staff.<br />
<br />
A project, even as little as one person, should be set up to create unique (honest) representations of Kiwike in order to gain new RP oriented players. The ability to fly should be granted to video makers at least temporarily - maybe even to those inclined to take screenshots for possible banners.<br />
<br />
In the end, the media devices should be reviewed and selected by the community (for the sake of community approval) to be then distributed, and featured via Kiwike authority.<br />
<br />
Casual advertisement should be encouraged - I suggest an in-game gn (you can decide) benefit for each player that somebody recruits to the server. Almost like free coffee mugs for every referral, except instead of referrals it would be completed applications. Yes, I realize people probably have already invited all of their friends, but it wouldn't hurt.<br />
<br />
If any funds can be donated from Kiwike's bank, paid advertisements around videogaming/RP/minecraft specific communities should be set up.]]></content:encoded>
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			<title><![CDATA[Recommendation - Moderation vs. Punishment: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3932</link>
			<pubDate>Sat, 08 Sep 2012 00:37:25 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3932</guid>
			<description><![CDATA[I suggest that the staff as a whole, but more centrally the game moderators be given guidelines of moderation to follow instead of punishment. While punishment seems to be the easiest, and most basic form of enforcement in the game - there is very rarely a case in which a permaban is required. <br />
<br />
No situation is ever black and white - so why should verdicts be made up of but two options? While temporary banning is necessary in some cases, I feel it is far too overused as a punishment.<br />
<br />
Though the difference would be of course slight, and almost more of a recommended approach, I believe that moderators should take part in the basis of their name: moderation. If a player breaks a rule (or is suspected, or blamed of doing so) - they should be interrogated thoroughly, warned, and made to work towards fixing that rule breakage.<br />
<br />
Of course, if ignorance of the warning is demonstrated clearly and purposefully, then a temporary ban may be applicable.<br />
<br />
This is an online videogame server and, though regulated, Minecraft is made for people to have fun. Permanent bans for people who wish for second chances, and honestly wish to continue properly should not be made indefinite for past mistakes. Forgiveness, tolerance, and compassion aren't going to ruin the server - and we do have rollback capabilities if anything goes wrong.]]></description>
			<content:encoded><![CDATA[I suggest that the staff as a whole, but more centrally the game moderators be given guidelines of moderation to follow instead of punishment. While punishment seems to be the easiest, and most basic form of enforcement in the game - there is very rarely a case in which a permaban is required. <br />
<br />
No situation is ever black and white - so why should verdicts be made up of but two options? While temporary banning is necessary in some cases, I feel it is far too overused as a punishment.<br />
<br />
Though the difference would be of course slight, and almost more of a recommended approach, I believe that moderators should take part in the basis of their name: moderation. If a player breaks a rule (or is suspected, or blamed of doing so) - they should be interrogated thoroughly, warned, and made to work towards fixing that rule breakage.<br />
<br />
Of course, if ignorance of the warning is demonstrated clearly and purposefully, then a temporary ban may be applicable.<br />
<br />
This is an online videogame server and, though regulated, Minecraft is made for people to have fun. Permanent bans for people who wish for second chances, and honestly wish to continue properly should not be made indefinite for past mistakes. Forgiveness, tolerance, and compassion aren't going to ruin the server - and we do have rollback capabilities if anything goes wrong.]]></content:encoded>
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			<title><![CDATA[Suggestion #1 - Moderators: Please vote or input opinion.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3931</link>
			<pubDate>Sat, 08 Sep 2012 00:17:30 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3931</guid>
			<description><![CDATA[I suggest that several moderators be either removed from their positions or changed to better reflect the active population, and the community that is committed to Kiwike. I suggest this be handled by the removal of the staff members that have been inactive for the past while.<br />
<br />
I won't name specific moderators for empathy's sake, but the general population does have an idea already of who qualifies as an active game moderator.<br />
<br />
All moderators should be active - of course, there are reasons to be inactive for short whiles (vacations, deaths, etc..) but if the reason for inactivity prevails to a point where one cannot, or displays they will not, sufficiently moderate they should step down. <br />
<br />
There is no reason the staff should be making such important decisions with the council of inactive moderators who either do not commit to their own in game RP, or do not sufficiently help the general community.]]></description>
			<content:encoded><![CDATA[I suggest that several moderators be either removed from their positions or changed to better reflect the active population, and the community that is committed to Kiwike. I suggest this be handled by the removal of the staff members that have been inactive for the past while.<br />
<br />
I won't name specific moderators for empathy's sake, but the general population does have an idea already of who qualifies as an active game moderator.<br />
<br />
All moderators should be active - of course, there are reasons to be inactive for short whiles (vacations, deaths, etc..) but if the reason for inactivity prevails to a point where one cannot, or displays they will not, sufficiently moderate they should step down. <br />
<br />
There is no reason the staff should be making such important decisions with the council of inactive moderators who either do not commit to their own in game RP, or do not sufficiently help the general community.]]></content:encoded>
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			<title><![CDATA[Staff]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=3924</link>
			<pubDate>Fri, 07 Sep 2012 00:49:17 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=3924</guid>
			<description><![CDATA[With all the 4 ADMIN stuff going around I do think it is time for a new mod-staff. Completely reset the mods. We can keep the good, active mods but people that are not ever in the game should be kicked. Even if they are active on the forums. <br />
<br />
If they dont play, they don't stay.<br />
For or against, say yay or nay.<br />
(a little rhyme fir you) ]]></description>
			<content:encoded><![CDATA[With all the 4 ADMIN stuff going around I do think it is time for a new mod-staff. Completely reset the mods. We can keep the good, active mods but people that are not ever in the game should be kicked. Even if they are active on the forums. <br />
<br />
If they dont play, they don't stay.<br />
For or against, say yay or nay.<br />
(a little rhyme fir you) ]]></content:encoded>
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