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		<title><![CDATA[Kiwike forums - Suggestions]]></title>
		<link>http://kiwike.yottabyte.nu/forum/</link>
		<description><![CDATA[Kiwike forums - http://kiwike.yottabyte.nu/forum]]></description>
		<pubDate>Wed, 02 Sep 2026 07:56:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Suggestions/Poll: Live-Action Bar]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4094</link>
			<pubDate>Sat, 24 Nov 2012 14:04:47 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4094</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Live-Action Bar</span></span><br />
<br />
Alright, so.  This idea came to me whilst reading Crash's suggestion on block protection, which I liked.  This idea would coexist with his, or any way of declaring war on another town.<br />
<br />
The idea is for the website.  Somewhere on the website, a simple bar.  This bar shows something along the lines of (<span style="font-weight: bold;" class="mycode_b">The Town of Derp</span> has declared war on <span style="font-weight: bold;" class="mycode_b">The Town of Blah</span>).  As simple as that is, it shows that the server is active, and the website has more to it other than forums.  As-well as the potential for other things to be added to said bar.  Ie. Kills.<br />
<br />
Probably a pain in the ass to code.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Live-Action Bar</span></span><br />
<br />
Alright, so.  This idea came to me whilst reading Crash's suggestion on block protection, which I liked.  This idea would coexist with his, or any way of declaring war on another town.<br />
<br />
The idea is for the website.  Somewhere on the website, a simple bar.  This bar shows something along the lines of (<span style="font-weight: bold;" class="mycode_b">The Town of Derp</span> has declared war on <span style="font-weight: bold;" class="mycode_b">The Town of Blah</span>).  As simple as that is, it shows that the server is active, and the website has more to it other than forums.  As-well as the potential for other things to be added to said bar.  Ie. Kills.<br />
<br />
Probably a pain in the ass to code.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trying to Donate]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4082</link>
			<pubDate>Fri, 16 Nov 2012 20:23:44 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4082</guid>
			<description><![CDATA[The donating page is not accepting my prepaid debit visa card. I am trying to become a donor but it just wont let me]]></description>
			<content:encoded><![CDATA[The donating page is not accepting my prepaid debit visa card. I am trying to become a donor but it just wont let me]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestion: Crashbats (Messenger Bats)]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4074</link>
			<pubDate>Sun, 11 Nov 2012 19:26:12 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4074</guid>
			<description><![CDATA[I had this great idea that would put bats to use.<br />
<br />
Have bats deliver private letters or messages via flight - where they would fly from one player to another. Not only would this be fun to have for communication purposes, but you could also intercept other communication bats by shooting them down and reading the letter. Yes, it would take a while for bats to fly from one person to another, but I'm hoping a plugin could be made to make their flight path a bit easier (ie; mountains, walls, roofs.)<br />
<br />
You would either have to have a bat captured, or one could generate upon typing /msg or something of the like. I feel as though having one generate would be easier.<br />
<br />
Perhaps you would have to check outside your house to see if a bat is there (assuming it can't get inside), and upon right clicking it you would receive the message on a map (similar to the letter plugin). The bat could then either fly back to the sender or simply poof away depending on how the plugin would choose to make them.<br />
<br />
Whether or not we'd need /msg if we had this is up to debate, as well as the requirements to be able to send messenger bats.<br />
<br />
I'd personally like it if only donors could use bats, and then remove /msg - to make communication a more strategic and valued part of the game.<br />
<br />
I coined the name Crashbats for this idea, but I also like the name Yottabats (cuz, you know, byte/bat.. get it?). Regardless of the name, I hope we can agree on a way to implement this, because bats are too cool to shoot down (pun intended).<br />
]]></description>
			<content:encoded><![CDATA[I had this great idea that would put bats to use.<br />
<br />
Have bats deliver private letters or messages via flight - where they would fly from one player to another. Not only would this be fun to have for communication purposes, but you could also intercept other communication bats by shooting them down and reading the letter. Yes, it would take a while for bats to fly from one person to another, but I'm hoping a plugin could be made to make their flight path a bit easier (ie; mountains, walls, roofs.)<br />
<br />
You would either have to have a bat captured, or one could generate upon typing /msg or something of the like. I feel as though having one generate would be easier.<br />
<br />
Perhaps you would have to check outside your house to see if a bat is there (assuming it can't get inside), and upon right clicking it you would receive the message on a map (similar to the letter plugin). The bat could then either fly back to the sender or simply poof away depending on how the plugin would choose to make them.<br />
<br />
Whether or not we'd need /msg if we had this is up to debate, as well as the requirements to be able to send messenger bats.<br />
<br />
I'd personally like it if only donors could use bats, and then remove /msg - to make communication a more strategic and valued part of the game.<br />
<br />
I coined the name Crashbats for this idea, but I also like the name Yottabats (cuz, you know, byte/bat.. get it?). Regardless of the name, I hope we can agree on a way to implement this, because bats are too cool to shoot down (pun intended).<br />
]]></content:encoded>
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			<title><![CDATA[A list of suggestions I think can greatly improve server experience as a whole]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4067</link>
			<pubDate>Fri, 09 Nov 2012 21:51:51 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4067</guid>
			<description><![CDATA[Alright , I have to decided to suggest a number of things in which their be a poll to vote on. Each for every separate idea. So let us begin shall we? (I'm not much for introductions)<br />
<br />
1) Although this may sound ironic , I believe "<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">LIGHT</span></span>" RP to some degree should be reinstated. Truth is , RP is fun and having absolutely none of it somehow to me at least deteriorates playing experience. Role playing connected towns and players together and we should have some form of it back (Somewhat like 2.0). But the question is , how do we achieve this? Way I see it there's some alternatives to reintroducing it.<br />
-------------------------------------------------------------------------------------------------------------<br />
-<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">First off we put nations back into the game</span></span>. So far according to Yotta there will be no Nations back , And looking at how it worked in 2.0 with whole scale nation interaction it was pretty awesome. Re-adding nations allows for RP on a small scale , but enough to spice up the server and make it more interesting. Nations will work the same way as before , You'll have sub threads just for Nations in which they'll discuss events and so forth. To create a nation you'll need one town of at least X number of people (It's pretty debatable) and under this nation you can have as many towns as are willing to join with you. Their be a nation chat for obvious reasons , this will enable more interaction between players and will make it easy to arrange events within your nation. A nation application should be very detailed , government type (Ie Democratic , Dictatorship) , Interests and a brief description of the nation and why it believes it should become a nation (Oh let's not forget nation list). But let's not get mistaken , when I say RP I do not mean the catastrophe that is Revamped RP , I'm talking a basis on forums and declarations  and conferences and so (The fun aspect of it). I'm pretty sure im missing a ton of things which were implemented back in 2.0 with nations , so please remind me in the comments down below so I may edit this. In addition to all of this nations would have their own freedom and ability to tweak to their interest. They can decide on plot prices inside their nation and if they would like to apply a monthly tax or so. On the whole , this would make Kiwike more fun and interesting because it would allow for a more interesting experience server wise;Some people might think we don't have the playerbase to make this happen but isn't it these types of things that attracted many players to this server (Including myself)?<br />
-------------------------------------------------------------------------------------------------------------<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Second idea , more of a addition to the above to obtain this light RP that a lot of people are striving for we need postboxes back</span></span>. Yea I know , It's a simple idea but with nations this would go perfectly as it would allow for the sending of letters and equipment between towns of the same nation and or / opposing nations / Allied nations. Before some people in chat say anything stupid. Let me once again remind you that It's exactly like 2.0 (There will be no ingame need to RP like in revamped and this is merely fun and a compromise to people who believe there should be some aspect implemented) Instead of working as a right click to post items it should be a triple right click. Ensuring someone doesn't post something valuable by mistake<br />
-------------------------------------------------------------------------------------------------------------<br />
Well that is the end of my ideas for reintroduction to a 2.0 style RP , If you have more ideas please post below and I will add them if I feel they are good ideas. So now , I believe we should have the Player Y killed Player X thing added - Just because it is an PVP server as-well :3<br />
-------------------------------------------------------------------------------------------------------------<br />
And lastly! Reinstate GN. The whole villager emerald argument is stupid and pointless , and there is no easy compromise emerald wise. So instead we just re add something that is easy and affordable for everybody , emeralds are just to retarded in my opinion and we need something more flexible to deal with - Once again prices will be discussed and we'll just have a generally more map - based currency which would allow for markets and so forth to reopen. The reason I believe this is a good idea is because emeralds is just who can hoard 20 villagers in a pit underground and spam trade with them , whilst there is several ways to obtain gold nuggets and there are endless supply's of it contrary to the limited villagers on the map.<br />
With this idea I believe player based markets should reopen , this once again was something epic off of previous servers and I'm pretty sure many people will agree this is a good idea. However due to abusing of chests we'll have a 30 diamond limitation on how much diamonds a person can store in a market chest at a time. And of course regular regulation by mods will have to occur.]]></description>
			<content:encoded><![CDATA[Alright , I have to decided to suggest a number of things in which their be a poll to vote on. Each for every separate idea. So let us begin shall we? (I'm not much for introductions)<br />
<br />
1) Although this may sound ironic , I believe "<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">LIGHT</span></span>" RP to some degree should be reinstated. Truth is , RP is fun and having absolutely none of it somehow to me at least deteriorates playing experience. Role playing connected towns and players together and we should have some form of it back (Somewhat like 2.0). But the question is , how do we achieve this? Way I see it there's some alternatives to reintroducing it.<br />
-------------------------------------------------------------------------------------------------------------<br />
-<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">First off we put nations back into the game</span></span>. So far according to Yotta there will be no Nations back , And looking at how it worked in 2.0 with whole scale nation interaction it was pretty awesome. Re-adding nations allows for RP on a small scale , but enough to spice up the server and make it more interesting. Nations will work the same way as before , You'll have sub threads just for Nations in which they'll discuss events and so forth. To create a nation you'll need one town of at least X number of people (It's pretty debatable) and under this nation you can have as many towns as are willing to join with you. Their be a nation chat for obvious reasons , this will enable more interaction between players and will make it easy to arrange events within your nation. A nation application should be very detailed , government type (Ie Democratic , Dictatorship) , Interests and a brief description of the nation and why it believes it should become a nation (Oh let's not forget nation list). But let's not get mistaken , when I say RP I do not mean the catastrophe that is Revamped RP , I'm talking a basis on forums and declarations  and conferences and so (The fun aspect of it). I'm pretty sure im missing a ton of things which were implemented back in 2.0 with nations , so please remind me in the comments down below so I may edit this. In addition to all of this nations would have their own freedom and ability to tweak to their interest. They can decide on plot prices inside their nation and if they would like to apply a monthly tax or so. On the whole , this would make Kiwike more fun and interesting because it would allow for a more interesting experience server wise;Some people might think we don't have the playerbase to make this happen but isn't it these types of things that attracted many players to this server (Including myself)?<br />
-------------------------------------------------------------------------------------------------------------<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Second idea , more of a addition to the above to obtain this light RP that a lot of people are striving for we need postboxes back</span></span>. Yea I know , It's a simple idea but with nations this would go perfectly as it would allow for the sending of letters and equipment between towns of the same nation and or / opposing nations / Allied nations. Before some people in chat say anything stupid. Let me once again remind you that It's exactly like 2.0 (There will be no ingame need to RP like in revamped and this is merely fun and a compromise to people who believe there should be some aspect implemented) Instead of working as a right click to post items it should be a triple right click. Ensuring someone doesn't post something valuable by mistake<br />
-------------------------------------------------------------------------------------------------------------<br />
Well that is the end of my ideas for reintroduction to a 2.0 style RP , If you have more ideas please post below and I will add them if I feel they are good ideas. So now , I believe we should have the Player Y killed Player X thing added - Just because it is an PVP server as-well :3<br />
-------------------------------------------------------------------------------------------------------------<br />
And lastly! Reinstate GN. The whole villager emerald argument is stupid and pointless , and there is no easy compromise emerald wise. So instead we just re add something that is easy and affordable for everybody , emeralds are just to retarded in my opinion and we need something more flexible to deal with - Once again prices will be discussed and we'll just have a generally more map - based currency which would allow for markets and so forth to reopen. The reason I believe this is a good idea is because emeralds is just who can hoard 20 villagers in a pit underground and spam trade with them , whilst there is several ways to obtain gold nuggets and there are endless supply's of it contrary to the limited villagers on the map.<br />
With this idea I believe player based markets should reopen , this once again was something epic off of previous servers and I'm pretty sure many people will agree this is a good idea. However due to abusing of chests we'll have a 30 diamond limitation on how much diamonds a person can store in a market chest at a time. And of course regular regulation by mods will have to occur.]]></content:encoded>
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			<title><![CDATA[Mob heads]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4066</link>
			<pubDate>Fri, 09 Nov 2012 04:01:44 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4066</guid>
			<description><![CDATA[so, i know that there is a /sneak option, and that heads are a rare drop. i was wondering if that the heads can be coded so that they can give you a /sneak mode when you wear it. just a thought, i dont even know if its possible.]]></description>
			<content:encoded><![CDATA[so, i know that there is a /sneak option, and that heads are a rare drop. i was wondering if that the heads can be coded so that they can give you a /sneak mode when you wear it. just a thought, i dont even know if its possible.]]></content:encoded>
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			<title><![CDATA[Suggestion/Poll: Mob Griefing]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4056</link>
			<pubDate>Mon, 05 Nov 2012 00:22:01 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4056</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Mob Griefing</span></span></span><br />
<br />
I would like to propose a rule that makes mob griefing on mobs that yield no drops, or benefit to said player killing them.  <br />
<br />
Now, what mobs fall under this category?  Currently, only a few mobs do.  This include Cats and Villagers.  Wolfs should not be put under this category as they can be used in fights.<br />
<br />
I propose this in the fact that since this is a PvP server, we don't want to knock down the players so much as they can't get back up.  Raiding will happen on a frequent basis, and what stops the raiders from just being "dicks".  IE.  Raiders come in, raiders kill all cats and villagers.  Player then has to either find two more villagers to begin re-population, which then might be cut short with another raid, and also go get two more cats.<br />
<br />
Both of these mobs, and maybe more in future updates, have no drops, or useful gain.<br />
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Mob Griefing</span></span></span><br />
<br />
I would like to propose a rule that makes mob griefing on mobs that yield no drops, or benefit to said player killing them.  <br />
<br />
Now, what mobs fall under this category?  Currently, only a few mobs do.  This include Cats and Villagers.  Wolfs should not be put under this category as they can be used in fights.<br />
<br />
I propose this in the fact that since this is a PvP server, we don't want to knock down the players so much as they can't get back up.  Raiding will happen on a frequent basis, and what stops the raiders from just being "dicks".  IE.  Raiders come in, raiders kill all cats and villagers.  Player then has to either find two more villagers to begin re-population, which then might be cut short with another raid, and also go get two more cats.<br />
<br />
Both of these mobs, and maybe more in future updates, have no drops, or useful gain.<br />
]]></content:encoded>
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			<title><![CDATA[Portcullis and Bridges ]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4052</link>
			<pubDate>Sat, 03 Nov 2012 18:47:48 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4052</guid>
			<description><![CDATA[Title says it all, Would you like to see Bridges and Portcullis back in the server?<br />
]]></description>
			<content:encoded><![CDATA[Title says it all, Would you like to see Bridges and Portcullis back in the server?<br />
]]></content:encoded>
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		<item>
			<title><![CDATA[Automated server events]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4040</link>
			<pubDate>Thu, 01 Nov 2012 12:09:57 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4040</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Event announcements</span><br />
Every hour there's a chance of a server event starting. There would be a global announcement on the server "Enderdragon event starting in 1 hour!" People would gather around the event NPC.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event NPC</span><br />
This guy gives you more information about the next event and such. Everyone within a X block radius of him will be entering the event when the countdown is over.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event types</span><br />
So far I can only think of three kinds of events<br />
<ul class="mycode_list">
</li>
<li>Stronghold: Includes a stronghold with random loot and monster spawners added to it as well as the possibility to go to the End<br />
</li>
<li>Wither boss: Teleported to some kind of temporary world where you fight the wither boss<br />
</li>
<li>Auctions: see below<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Auctions</span><br />
When you die during an event, your tools/weapons/armor would be automatically collected by the event NPC, who then hands it to the Auction guy NPC. There would be an auction house somewhere near the spawn where PvP is disabled. Auctions always start at 1 emerald and people can raise the price from there on simply by typing "x emeralds!" in chat if you're within a radius of the NPC.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size">If you have more ideas for fun events or things you'd like to be changed in this suggestion, please leave them below and we'll try to make this as awesome as possible</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Event announcements</span><br />
Every hour there's a chance of a server event starting. There would be a global announcement on the server "Enderdragon event starting in 1 hour!" People would gather around the event NPC.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event NPC</span><br />
This guy gives you more information about the next event and such. Everyone within a X block radius of him will be entering the event when the countdown is over.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event types</span><br />
So far I can only think of three kinds of events<br />
<ul class="mycode_list">
</li>
<li>Stronghold: Includes a stronghold with random loot and monster spawners added to it as well as the possibility to go to the End<br />
</li>
<li>Wither boss: Teleported to some kind of temporary world where you fight the wither boss<br />
</li>
<li>Auctions: see below<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Auctions</span><br />
When you die during an event, your tools/weapons/armor would be automatically collected by the event NPC, who then hands it to the Auction guy NPC. There would be an auction house somewhere near the spawn where PvP is disabled. Auctions always start at 1 emerald and people can raise the price from there on simply by typing "x emeralds!" in chat if you're within a radius of the NPC.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size">If you have more ideas for fun events or things you'd like to be changed in this suggestion, please leave them below and we'll try to make this as awesome as possible</span>]]></content:encoded>
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			<title><![CDATA[TNT]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4039</link>
			<pubDate>Thu, 01 Nov 2012 11:58:14 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4039</guid>
			<description><![CDATA[Now that we have creeper heal, and droid said TnT-ing towns is legal, we need a way to place the TNT, perhaps each player can place 1 TNT on owned land, per day(maybe reduced time by donating?). I would like to hear opinions. ]]></description>
			<content:encoded><![CDATA[Now that we have creeper heal, and droid said TnT-ing towns is legal, we need a way to place the TNT, perhaps each player can place 1 TNT on owned land, per day(maybe reduced time by donating?). I would like to hear opinions. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Remove Mining Fatigue when hitting protected town blocks.]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4038</link>
			<pubDate>Thu, 01 Nov 2012 01:53:28 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4038</guid>
			<description><![CDATA[This effect when hitting a block in a town should be removed , in near future when PVP in towns will be more active I can see this being a problem. A typical scenario to expect is a attacker being stuck in a small house and getting this effect. This will render the attackers hit speed and cause him to automatically lose to the defender. Please remove this and make it so that if you break a block it will give you this effect , and have that block replace.<br />
<br />
<img src="http://kiwike.yottabyte.nu/forum/images/smilies/ipb/smiley.gif" alt="Smiley" title="Smiley" class="smilie smilie_84" />]]></description>
			<content:encoded><![CDATA[This effect when hitting a block in a town should be removed , in near future when PVP in towns will be more active I can see this being a problem. A typical scenario to expect is a attacker being stuck in a small house and getting this effect. This will render the attackers hit speed and cause him to automatically lose to the defender. Please remove this and make it so that if you break a block it will give you this effect , and have that block replace.<br />
<br />
<img src="http://kiwike.yottabyte.nu/forum/images/smilies/ipb/smiley.gif" alt="Smiley" title="Smiley" class="smilie smilie_84" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[/home /spawn]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4032</link>
			<pubDate>Mon, 29 Oct 2012 19:49:40 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4032</guid>
			<description><![CDATA[Okay, so after some discussion, I've changed the idea. Please, this:<br />
/tp spawn &lt;Tp to spawn&gt;<br />
/tp home &lt;Tp to your home&gt;<br />
/tp cooldown spawn &lt;See spawn tp cooldown&gt;<br />
/tp cooldown home &lt;See home tp cooldown&gt;<br />
/tp bypass spawn &lt;Pay X emeralds to bypass cooldown to tp to spawn&gt;<br />
/tp bypass home &lt;Pay X emeralds to bypass cooldown to tp to your home&gt;]]></description>
			<content:encoded><![CDATA[Okay, so after some discussion, I've changed the idea. Please, this:<br />
/tp spawn &lt;Tp to spawn&gt;<br />
/tp home &lt;Tp to your home&gt;<br />
/tp cooldown spawn &lt;See spawn tp cooldown&gt;<br />
/tp cooldown home &lt;See home tp cooldown&gt;<br />
/tp bypass spawn &lt;Pay X emeralds to bypass cooldown to tp to spawn&gt;<br />
/tp bypass home &lt;Pay X emeralds to bypass cooldown to tp to your home&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stronghold Instances]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4025</link>
			<pubDate>Sun, 28 Oct 2012 18:24:41 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4025</guid>
			<description><![CDATA[Hello everyone, I'm here today to ask what people though about the Stronghold Instances we provided in Revamped. From what I know, they were used fairly often by a large majority of players but with the new Kiwike project, we haven't added any sort of protection.<br />
<br />
I hear now that players (Yottabyte and DjFuzz) are stripping the stronghold entirely of the stone and have already killed the Enderdragon. I'd genuinely like to know if the rest of the players of Kiwike would have at least liked a chance of their own to make it to the End, and if they'd perhaps prefer that we re-add Stronghold Instances as they were in Revamped.<br />
<br />
Please vote "re-add" or "don't add" above so we can know where to go with this. Also feel free to provide points for and points against this process.]]></description>
			<content:encoded><![CDATA[Hello everyone, I'm here today to ask what people though about the Stronghold Instances we provided in Revamped. From what I know, they were used fairly often by a large majority of players but with the new Kiwike project, we haven't added any sort of protection.<br />
<br />
I hear now that players (Yottabyte and DjFuzz) are stripping the stronghold entirely of the stone and have already killed the Enderdragon. I'd genuinely like to know if the rest of the players of Kiwike would have at least liked a chance of their own to make it to the End, and if they'd perhaps prefer that we re-add Stronghold Instances as they were in Revamped.<br />
<br />
Please vote "re-add" or "don't add" above so we can know where to go with this. Also feel free to provide points for and points against this process.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enderchests]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4021</link>
			<pubDate>Sat, 27 Oct 2012 02:47:40 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4021</guid>
			<description><![CDATA[I suggest Enderchests be nerfed greatly or removed.<br />
<br />
The theme of raiding for any gain is completely nulled if people can store all of their valuables in utterly perfect protection and easy access.<br />
<br />
As opposed to being able to store things deep underground in protection and having them accessible only through some amount of effort, this limits many previous aspects available to raiding.<br />
<br />
Enderchests should either be removed or nerfed to solve the problems they cause accordingly.]]></description>
			<content:encoded><![CDATA[I suggest Enderchests be nerfed greatly or removed.<br />
<br />
The theme of raiding for any gain is completely nulled if people can store all of their valuables in utterly perfect protection and easy access.<br />
<br />
As opposed to being able to store things deep underground in protection and having them accessible only through some amount of effort, this limits many previous aspects available to raiding.<br />
<br />
Enderchests should either be removed or nerfed to solve the problems they cause accordingly.]]></content:encoded>
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		<item>
			<title><![CDATA[2.0 commands]]></title>
			<link>http://kiwike.yottabyte.nu/forum/showthread.php?tid=4013</link>
			<pubDate>Wed, 24 Oct 2012 15:59:09 +0000</pubDate>
			<guid isPermaLink="false">http://kiwike.yottabyte.nu/forum/showthread.php?tid=4013</guid>
			<description><![CDATA[Now that we're less focused on RP, maybe we could get some of the old 2.0 commands back. I'm thinking about stuff like /sneak.<br />
<br />
More commands like this might get more people to donate too, I know people shouldn't be donating just to get extra stuff but you can't deny it, it's true.]]></description>
			<content:encoded><![CDATA[Now that we're less focused on RP, maybe we could get some of the old 2.0 commands back. I'm thinking about stuff like /sneak.<br />
<br />
More commands like this might get more people to donate too, I know people shouldn't be donating just to get extra stuff but you can't deny it, it's true.]]></content:encoded>
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