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(Events leading to the war)
(The Wars)
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==The Wars==
 
==The Wars==
The Nomad Wars wars began with the raids by the Sunbeards. Soon after, following a member of Darkwood leaving for the Northern Alliance, the Northern Alliance, Cell, and Inkscale attacked the Promethius, lead to believe that Coras was an unjust leader. The Sunbeards soon adopted this idea, and began stepping up these raids, along with bringing Solitude into the fight. The war stretched on for weeks, with the Northern Alliance halting their raids after word of peace talks. Inkscale left Cell, sick of the raiding. Peace talks began, but only two leaders were there, and nothing happened. The raids continued. The Southern Coalition then formed, consisting of Solitude, the Sunbeards, and The1Doctor's town. It lasted for 4-5 days before Ronguor, the leader of the the Sunbeards, left. The remaining Sunbeards joined Solitude. About this time, Prometheus started fighting back, assisted by the elves (who were also attacked) and the Rangers of the North. A peace conference was held, but ended when Lewis, Wolby, Skuld, and Ari trapped everyone in their capital and threw splash potions, killing many. The raids continue to this day
+
The Nomad Wars wars officially began with the overnight siege of Luca, the capital of Promethia by the force Ronguor had banded together. Though Lok-Zur had defaulted to the Northern Alliance after abandoning his town, it is believed he tipped off Coras about the coming attack as a final testament to his disloyal character. Upon arriving, the massive host found the town deserted, with only Coras standing on his balcony unarmed. Ronguor is noted to have stabbed Coras, but he survived to hear the shouts and condemnation of those who called themselves his enemies. As the group of towns was apparently evacuated, the fighting force took the chance to pillage and search for all loot or valuables that may have been locked away in houses. Soon enough, those living in the towns being raided who were brave enough to stand up to the host, ran in fighting back left and right. Though the defence of the towns was a valiant effort on the part of the civilians, they were eventually destroyed as well. At the end of the raid, the town had been strip searched for all loot, and a mark been left on the history of the Promethia.  
 +
The attacks on the towns continued, though never in quite the size or grandeur of the initial onslaught. At a certain point, the town of Amberwood was renamed Darkwood to symbolize the contempt held towards the traitor Lok-Zur, and was eventually abandoned by all its civilians.
 +
Ronguor once again stepped in to look for peace, having grown tired of the violence he initially tended to. After striking a deal with Coras, a treaty was made to bring an end to the fighting. However, on two occasions it must be noted that raids were committed by part of the initial nomad group, having not heard of the peace treaty. This was quickly corrected and resolved, leading to a short calm in the land.  
 +
During this time, a man new to the land, by the name of Wolby, entered Luca and threatened Coras, challenging him to a duel. Coras' advisor, Mephisto, jumped in on the fight, leading to Wolby's defeat.
 +
Weeks later, Ronguor came into the company of Wolby and his friend Lewis, who seemed very friendly at the time. While travelling with Wolby, Ronguor decided it would be good to introduce his new friends to the then peaceful land of Promethia. However, upon entry the two were halted and interrogated about Wolby's past and current presence in the town. Coras permitted the two into the town as Ronguor vouched for Wolby. The two carried out to tour the town, socializing with many civilians during their stay.
 +
Then without apparent reason, Mephisto demanded they leave. Ronguor tried to explain that they had committed no wrong, but Mephisto demanded several times, continuously becoming more aggresive. At some point during the debate, Lewis arrived late. Ronguor then decided it would be best to leave the town, as to avoid further conflict. While leaving the town, they were run after and pushed out by a company under the influence of Mephisto. Lewis, being paranoid and prone to violence, attacked Mephisto. A brawl then ensued between the three travellers and Mephisto's company on the edge of the territory. Ronguor managed to escape with only a few scrapes, but almost all others involved were greatly injured. (To be completed, bleh)
 +
 
 
==Tactics==
 
==Tactics==
 
Many tactics were used during the wars. some are listed here
 
Many tactics were used during the wars. some are listed here

Revision as of 02:58, 31 May 2012

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The Nomad Wars is a series of raids between Promethius (Ageos, formerly Darkwood, Eon, and Luca) and Solitude, the Sunbeards (which became the now defunct Southern Coalition), The Vermilion Dominion, Inkscale and Cell, and the Northern Alliance. It began on April 2nd, 2012

Events leading to the war

A small company of nomads, including two dwarves, a man of the wild, and several other miscellaneous companions, had discovered the location of a town known then as Amberwood. Initially, the band simply stole what was needed to survive, rarely searching deeper than the public food supply for resources. Eventually, their lurking and somewhat intimidating presence was discovered by the townsfolk who sought to be rid of them. The details of which side initiated the first violent attack are unknown, though many assumptions have been made on either side. The group of nomads, who had a history as fighters jumped at their chance for riches. They openly raided Amberwood, and its supporting towns, one small skirmish at a time. Eventually, a brother of the raiding dwarves stepped in to quell the conflict. Ronguor, as was his name, met with Coras and Lok-Zur to help solve the conflict. It was discovered that Leonardo West, the wild man, had initially started the conflict. Ronguor had knowledge of the location of one of Leonardo's hideouts, and agreed to show Coras and company its location in exchange for peace and a sum of gold. Upon arriving at this hideout, Coras and his soldiers betrayed and attacked Ronguor. The reason for this is still debated to this day, as those of Promethia will state Ronguor planned to betray them, and those who fought against them will state that Coras simply wanted to keep the gold.

Directly after this dispute, the smalls raids strengthened and became more frequent. Lok-Zur himself apparently abandoned Amberwood, leaving mayorship to Nut Wolfbane. Ronguor, outraged by his betrayal, amassed a fighting force of all he knew would fight with him in the land of Kiwike. He gathered the warriors of the Northern Alliance, who were his allies and already had a strong dislike for Coras, the forces following King Asdf, and even the companionship of Inkscale and Cell.

The Wars

The Nomad Wars wars officially began with the overnight siege of Luca, the capital of Promethia by the force Ronguor had banded together. Though Lok-Zur had defaulted to the Northern Alliance after abandoning his town, it is believed he tipped off Coras about the coming attack as a final testament to his disloyal character. Upon arriving, the massive host found the town deserted, with only Coras standing on his balcony unarmed. Ronguor is noted to have stabbed Coras, but he survived to hear the shouts and condemnation of those who called themselves his enemies. As the group of towns was apparently evacuated, the fighting force took the chance to pillage and search for all loot or valuables that may have been locked away in houses. Soon enough, those living in the towns being raided who were brave enough to stand up to the host, ran in fighting back left and right. Though the defence of the towns was a valiant effort on the part of the civilians, they were eventually destroyed as well. At the end of the raid, the town had been strip searched for all loot, and a mark been left on the history of the Promethia. The attacks on the towns continued, though never in quite the size or grandeur of the initial onslaught. At a certain point, the town of Amberwood was renamed Darkwood to symbolize the contempt held towards the traitor Lok-Zur, and was eventually abandoned by all its civilians. Ronguor once again stepped in to look for peace, having grown tired of the violence he initially tended to. After striking a deal with Coras, a treaty was made to bring an end to the fighting. However, on two occasions it must be noted that raids were committed by part of the initial nomad group, having not heard of the peace treaty. This was quickly corrected and resolved, leading to a short calm in the land. During this time, a man new to the land, by the name of Wolby, entered Luca and threatened Coras, challenging him to a duel. Coras' advisor, Mephisto, jumped in on the fight, leading to Wolby's defeat. Weeks later, Ronguor came into the company of Wolby and his friend Lewis, who seemed very friendly at the time. While travelling with Wolby, Ronguor decided it would be good to introduce his new friends to the then peaceful land of Promethia. However, upon entry the two were halted and interrogated about Wolby's past and current presence in the town. Coras permitted the two into the town as Ronguor vouched for Wolby. The two carried out to tour the town, socializing with many civilians during their stay. Then without apparent reason, Mephisto demanded they leave. Ronguor tried to explain that they had committed no wrong, but Mephisto demanded several times, continuously becoming more aggresive. At some point during the debate, Lewis arrived late. Ronguor then decided it would be best to leave the town, as to avoid further conflict. While leaving the town, they were run after and pushed out by a company under the influence of Mephisto. Lewis, being paranoid and prone to violence, attacked Mephisto. A brawl then ensued between the three travellers and Mephisto's company on the edge of the territory. Ronguor managed to escape with only a few scrapes, but almost all others involved were greatly injured. (To be completed, bleh)

Tactics

Many tactics were used during the wars. some are listed here

Besiege the citizens

One of the most common tactics used in the war is to attack the unarmed citizens of the towns. This tactic lowers general morale, and makes the side using the tactic look like a bigger threat.

Zerg Rushing

This involves sprinting at an attacker unarmed, getting killed, respawning, and repeating until the attacker is dead or leaves