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(Created page with "{{Work in progress}} Bukkit requires very specific names when referring to items, and these names are used by ChestShop. So, here is a list of all of the names Bukkit has set, ...")
 
(Gonna switch to table format)
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* Dirt
 
* Dirt
 
** DIRT(3)
 
** DIRT(3)
 +
* Cobblestone
 +
** COBBLESTONE(4)
 +
* Wooden Planks
 +
** Oak
 +
*** WOOD(5)
 +
** Pine
 +
*** WOOD:1(5:1)
 +
** Birch
 +
*** WOOD:2(5:2)
 +
** Jungle
 +
*** WOOD:3(5:3)
 +
* Sapling
 +
** Oak
 +
*** SAPLING(6)
 +
** Pine
 +
*** SAPLING:1(6:1)
 +
** Birch
 +
*** SAPLING:2(6:2)
 +
** Jungle
 +
*** SAPLING:3(6:3)
 +
* Sand
 +
** SAND(12)
 +
* Gravel
 +
** GRAVEL(13)
 +
* Gold Ore
 +
** GOLD_ORE(14)
 +
* Iron Ore
 +
** IRON_ORE(15)
 +
* Coal Ore
  
*Cobblestone
+
** COAL_ORE(16)
 +
* Wood
 +
** Oak
 +
*** LOG(17)
 +
** Pine
 +
*** LOG:1(17:1)
 +
** Birch
 +
*** LOG:2(17:2)
 +
** Jungle
 +
*** LOG:3(17:3)
  
**COBBLESTONE(4)
+
* Leaves
 +
** Oak
 +
*** LEAVES(18)
 +
** Pine
 +
*** LEAVES:1(18:1)  
 +
** Birch
 +
*** LEAVES:2(18:2)
 +
** Jungle
 +
*** LEAVES:3(18:3)
 +
* Glass
 +
** GLASS(20)
 +
* Lapis Ore
  
*Wooden Planks
+
** LAPIS_ORE(21)
  
**Oak
+
* Lapis Block
 +
** LAPIS_BLOCK(22)
 +
* Dispenser
  
***WOOD(5)
+
** DISPENSER(23)
 +
* Sandstone
  
**Pine
+
** Normal
 +
*** SANDSTONE(24)
  
***WOOD:1(5:1)
+
** Chiseled
 +
***  SANDSTONE:1(24:1)
  
**Birch
+
** Smooth
 +
***  SANDSTONE:2(24:2)
 +
* Note Block
  
***WOOD:2(5:2)
+
** NOTE_BLOCK(25)
  
**Jungle
+
* Powered Rail
 +
** POWERED_RAIL(27)
 +
* Detector Rail
 +
** DETECTOR_RAIL(28)
 +
* Sticky Piston
 +
** PISTON_STICKY_BASE(29)
  
***WOOD:3(5:3)
+
* Tall Grass
 +
** LONG_GRASS(31)
 +
* Dead Bush
 +
** DEAD_BUSH(32)
 +
* Piston
 +
** PISTON_BASE(33)
 +
* Wool
 +
**White
 +
*** WOOL(35)  
  
 +
** Orange
  
*Sapling
+
*** WOOL:1(35:1)
  
**Oak
+
** Magenta
  
***SAPLING(6)
+
*** WOOL:2(35:2)
 +
** Light Blue
 +
*** WOOL:3(35:3)
 +
** Yellow
  
**Pine
+
*** WOOL:4(35:4)
 +
** Lime
  
***SAPLING:1(6:1)
+
*** WOOL:5(35:5)  
 +
** Pink
  
**Birch
+
*** WOOL:6(35:6)
  
***SAPLING:2(6:2)
+
** Dark gray
  
**Jungle
+
*** WOOL:7(35:7)
 +
** Light Gray
  
***SAPLING:3(6:3)
+
*** WOOL:8(35:8)
  
 +
** Cyan
 +
*** WOOL:9(35:9)
  
*Sand
+
** Purple
  
**SAND(12)
+
*** WOOL:10(35:10)  
*Gravel
+
** Blue
**GRAVEL(13)
 
*Gold Ore
 
**GOLD_ORE(14)
 
  
IRON_ORE(15),
+
*** WOOL:11(35:11)  
 +
** Brown
  
COAL_ORE(16),
+
*** WOOL:12(35:12)
  
LOG(17, Tree.class),
+
** Dark green
  
LEAVES(18, Tree.class),
+
*** WOOL:13(35:13)
  
SPONGE(19),
+
** Red
  
GLASS(20),
+
*** WOOL:14(35:14)
  
LAPIS_ORE(21),
+
** Black
  
LAPIS_BLOCK(22),
+
*** WOOL:15(35:15)
 +
* Dandelion
 +
** YELLOW_FLOWER(37)
 +
* Rose
 +
** RED_ROSE(38)
 +
* Brown Mushroom
 +
** BROWN_MUSHROOM(39)
 +
* Red Mushroom
 +
** RED_MUSHROOM(40)
 +
* Gold Block
 +
** GOLD_BLOCK(41)
 +
* Iron Block
 +
** IRON_BLOCK(42)
 +
* Slabs
  
DISPENSER(23, Dispenser.class),
+
** Stone
 +
*** STEP(44)
 +
** Sandstone
 +
*** STEP:1(44:1)
  
SANDSTONE(24, Sandstone.class),
+
** Wooden
 
+
*** STEP:2(44:2)
NOTE_BLOCK(25),
 
 
 
BED_BLOCK(26, Bed.class),
 
 
 
POWERED_RAIL(27, PoweredRail.class),
 
 
 
DETECTOR_RAIL(28, DetectorRail.class),
 
 
 
PISTON_STICKY_BASE(29, PistonBaseMaterial.class),
 
 
 
WEB(30),
 
 
 
LONG_GRASS(31, LongGrass.class),
 
 
 
DEAD_BUSH(32),
 
 
 
PISTON_BASE(33, PistonBaseMaterial.class),
 
 
 
PISTON_EXTENSION(34, PistonExtensionMaterial.class),
 
 
 
WOOL(35, Wool.class),
 
 
 
PISTON_MOVING_PIECE(36),
 
 
 
YELLOW_FLOWER(37),
 
 
 
RED_ROSE(38),
 
 
 
BROWN_MUSHROOM(39),
 
 
 
RED_MUSHROOM(40),
 
 
 
GOLD_BLOCK(41),
 
 
 
IRON_BLOCK(42),
 
 
 
DOUBLE_STEP(43, Step.class),
 
 
 
STEP(44, Step.class),
 
  
 +
** Cobblestone
 +
*** STEP:2(44:2)
 
BRICK(45),
 
BRICK(45),
  

Revision as of 14:44, 24 September 2012

Underconstruction.png Template:Shortcut}}This page is a work in progress. Please help us by adding information to it.

{{#if:|
{{{comment}}}}}


Bukkit requires very specific names when referring to items, and these names are used by ChestShop. So, here is a list of all of the names Bukkit has set, with the ID's beside. Unobtainable items are unincluded. The lowercase name is the official Minecraft name, while the uppercase name is the Bukkit name. This page was last updated 09/24/2012, so, if Minecraft has been updated since then, this page may be out of date

Blocks

  • Stone
    • STONE(1)
  • Grass Block
    • GRASS(2)
  • Dirt
    • DIRT(3)
  • Cobblestone
    • COBBLESTONE(4)
  • Wooden Planks
    • Oak
      • WOOD(5)
    • Pine
      • WOOD:1(5:1)
    • Birch
      • WOOD:2(5:2)
    • Jungle
      • WOOD:3(5:3)
  • Sapling
    • Oak
      • SAPLING(6)
    • Pine
      • SAPLING:1(6:1)
    • Birch
      • SAPLING:2(6:2)
    • Jungle
      • SAPLING:3(6:3)
  • Sand
    • SAND(12)
  • Gravel
    • GRAVEL(13)
  • Gold Ore
    • GOLD_ORE(14)
  • Iron Ore
    • IRON_ORE(15)
  • Coal Ore
    • COAL_ORE(16)
  • Wood
    • Oak
      • LOG(17)
    • Pine
      • LOG:1(17:1)
    • Birch
      • LOG:2(17:2)
    • Jungle
      • LOG:3(17:3)
  • Leaves
    • Oak
      • LEAVES(18)
    • Pine
      • LEAVES:1(18:1)
    • Birch
      • LEAVES:2(18:2)
    • Jungle
      • LEAVES:3(18:3)
  • Glass
    • GLASS(20)
  • Lapis Ore
    • LAPIS_ORE(21)
  • Lapis Block
    • LAPIS_BLOCK(22)
  • Dispenser
    • DISPENSER(23)
  • Sandstone
    • Normal
      • SANDSTONE(24)
    • Chiseled
      • SANDSTONE:1(24:1)
    • Smooth
      • SANDSTONE:2(24:2)
  • Note Block
    • NOTE_BLOCK(25)
  • Powered Rail
    • POWERED_RAIL(27)
  • Detector Rail
    • DETECTOR_RAIL(28)
  • Sticky Piston
    • PISTON_STICKY_BASE(29)
  • Tall Grass
    • LONG_GRASS(31)
  • Dead Bush
    • DEAD_BUSH(32)
  • Piston
    • PISTON_BASE(33)
  • Wool
    • White
      • WOOL(35)
    • Orange
      • WOOL:1(35:1)
    • Magenta
      • WOOL:2(35:2)
    • Light Blue
      • WOOL:3(35:3)
    • Yellow
      • WOOL:4(35:4)
    • Lime
      • WOOL:5(35:5)
    • Pink
      • WOOL:6(35:6)
    • Dark gray
      • WOOL:7(35:7)
    • Light Gray
      • WOOL:8(35:8)
    • Cyan
      • WOOL:9(35:9)
    • Purple
      • WOOL:10(35:10)
    • Blue
      • WOOL:11(35:11)
    • Brown
      • WOOL:12(35:12)
    • Dark green
      • WOOL:13(35:13)
    • Red
      • WOOL:14(35:14)
    • Black
      • WOOL:15(35:15)
  • Dandelion
    • YELLOW_FLOWER(37)
  • Rose
    • RED_ROSE(38)
  • Brown Mushroom
    • BROWN_MUSHROOM(39)
  • Red Mushroom
    • RED_MUSHROOM(40)
  • Gold Block
    • GOLD_BLOCK(41)
  • Iron Block
    • IRON_BLOCK(42)
  • Slabs
    • Stone
      • STEP(44)
    • Sandstone
      • STEP:1(44:1)
    • Wooden
      • STEP:2(44:2)
    • Cobblestone
      • STEP:2(44:2)

BRICK(45),

TNT(46),

BOOKSHELF(47),

MOSSY_COBBLESTONE(48),

OBSIDIAN(49),

TORCH(50, Torch.class),

FIRE(51),

MOB_SPAWNER(52),

WOOD_STAIRS(53, Stairs.class),

CHEST(54, Chest.class),

REDSTONE_WIRE(55, RedstoneWire.class),

DIAMOND_ORE(56),

DIAMOND_BLOCK(57),

WORKBENCH(58),

CROPS(59, Crops.class),

SOIL(60, MaterialData.class),

FURNACE(61, Furnace.class),

BURNING_FURNACE(62, Furnace.class),

SIGN_POST(63, 64, Sign.class),

WOODEN_DOOR(64, Door.class),

LADDER(65, Ladder.class),

RAILS(66, Rails.class),

COBBLESTONE_STAIRS(67, Stairs.class),

WALL_SIGN(68, 64, Sign.class),

LEVER(69, Lever.class),

STONE_PLATE(70, PressurePlate.class),

IRON_DOOR_BLOCK(71, Door.class),

WOOD_PLATE(72, PressurePlate.class),

REDSTONE_ORE(73),

GLOWING_REDSTONE_ORE(74),

REDSTONE_TORCH_OFF(75, RedstoneTorch.class),

REDSTONE_TORCH_ON(76, RedstoneTorch.class),

STONE_BUTTON(77, Button.class),

SNOW(78),

ICE(79),

SNOW_BLOCK(80),

CACTUS(81, MaterialData.class),

CLAY(82),

SUGAR_CANE_BLOCK(83, MaterialData.class),

JUKEBOX(84),

FENCE(85),

PUMPKIN(86, Pumpkin.class),

NETHERRACK(87),

SOUL_SAND(88),

GLOWSTONE(89),

PORTAL(90),

JACK_O_LANTERN(91, Pumpkin.class),

CAKE_BLOCK(92, 64, Cake.class),

DIODE_BLOCK_OFF(93, Diode.class),

DIODE_BLOCK_ON(94, Diode.class),

LOCKED_CHEST(95),

TRAP_DOOR(96, TrapDoor.class),

MONSTER_EGGS(97, MonsterEggs.class),

SMOOTH_BRICK(98, SmoothBrick.class),

HUGE_MUSHROOM_1(99, Mushroom.class),

HUGE_MUSHROOM_2(100, Mushroom.class),

IRON_FENCE(101),

THIN_GLASS(102),

MELON_BLOCK(103),

PUMPKIN_STEM(104, MaterialData.class),

MELON_STEM(105, MaterialData.class),

VINE(106, Vine.class),

FENCE_GATE(107, Gate.class),

BRICK_STAIRS(108, Stairs.class),

SMOOTH_STAIRS(109, Stairs.class),

MYCEL(110),

WATER_LILY(111),

NETHER_BRICK(112),

NETHER_FENCE(113),

NETHER_BRICK_STAIRS(114, Stairs.class),

NETHER_WARTS(115, MaterialData.class),

ENCHANTMENT_TABLE(116),

BREWING_STAND(117, MaterialData.class),

CAULDRON(118, Cauldron.class),

ENDER_PORTAL(119),

ENDER_PORTAL_FRAME(120),

ENDER_STONE(121),

DRAGON_EGG(122),

REDSTONE_LAMP_OFF(123),

REDSTONE_LAMP_ON(124),

Items

IRON_SPADE(256, 1, 250),

IRON_PICKAXE(257, 1, 250),

IRON_AXE(258, 1, 250),

FLINT_AND_STEEL(259, 1, 64),

APPLE(260),

BOW(261, 1, 384),

ARROW(262),

COAL(263, Coal.class),

DIAMOND(264),

IRON_INGOT(265),

GOLD_INGOT(266),

IRON_SWORD(267, 1, 250),

WOOD_SWORD(268, 1, 59),

WOOD_SPADE(269, 1, 59),

WOOD_PICKAXE(270, 1, 59),

WOOD_AXE(271, 1, 59),

STONE_SWORD(272, 1, 131),

STONE_SPADE(273, 1, 131),

STONE_PICKAXE(274, 1, 131),

STONE_AXE(275, 1, 131),

DIAMOND_SWORD(276, 1, 1561),

DIAMOND_SPADE(277, 1, 1561),

DIAMOND_PICKAXE(278, 1, 1561),

DIAMOND_AXE(279, 1, 1561),

STICK(280),

BOWL(281),

MUSHROOM_SOUP(282, 1),

GOLD_SWORD(283, 1, 32),

GOLD_SPADE(284, 1, 32),

GOLD_PICKAXE(285, 1, 32),

GOLD_AXE(286, 1, 32),

STRING(287),

FEATHER(288),

SULPHUR(289),

WOOD_HOE(290, 1, 59),

STONE_HOE(291, 1, 131),

IRON_HOE(292, 1, 250),

DIAMOND_HOE(293, 1, 1561),

GOLD_HOE(294, 1, 32),

SEEDS(295),

WHEAT(296),

BREAD(297),

LEATHER_HELMET(298, 1, 55),

LEATHER_CHESTPLATE(299, 1, 80),

LEATHER_LEGGINGS(300, 1, 75),

LEATHER_BOOTS(301, 1, 65),

CHAINMAIL_HELMET(302, 1, 165),

CHAINMAIL_CHESTPLATE(303, 1, 240),

CHAINMAIL_LEGGINGS(304, 1, 225),

CHAINMAIL_BOOTS(305, 1, 195),

IRON_HELMET(306, 1, 165),

IRON_CHESTPLATE(307, 1, 240),

IRON_LEGGINGS(308, 1, 225),

IRON_BOOTS(309, 1, 195),

DIAMOND_HELMET(310, 1, 363),

DIAMOND_CHESTPLATE(311, 1, 528),

DIAMOND_LEGGINGS(312, 1, 495),

DIAMOND_BOOTS(313, 1, 429),

GOLD_HELMET(314, 1, 77),

GOLD_CHESTPLATE(315, 1, 112),

GOLD_LEGGINGS(316, 1, 105),

GOLD_BOOTS(317, 1, 91),

FLINT(318),

PORK(319),

GRILLED_PORK(320),

PAINTING(321),

GOLDEN_APPLE(322),

SIGN(323, 16),

WOOD_DOOR(324, 1),

BUCKET(325, 16),

WATER_BUCKET(326, 1),

LAVA_BUCKET(327, 1),

MINECART(328, 1),

SADDLE(329, 1),

IRON_DOOR(330, 1),

REDSTONE(331),

SNOW_BALL(332, 16),

BOAT(333, 1),

LEATHER(334),

MILK_BUCKET(335, 1),

CLAY_BRICK(336),

CLAY_BALL(337),

SUGAR_CANE(338),

PAPER(339),

BOOK(340),

SLIME_BALL(341),

STORAGE_MINECART(342, 1),

POWERED_MINECART(343, 1),

EGG(344, 16),

COMPASS(345),

FISHING_ROD(346, 1, 64),

WATCH(347),

GLOWSTONE_DUST(348),

RAW_FISH(349),

COOKED_FISH(350),

INK_SACK(351, Dye.class),

BONE(352),

SUGAR(353),

CAKE(354, 1),

BED(355, 1),

DIODE(356),

COOKIE(357),

/**

  • @see MapView
  • /

MAP(358, 1, MaterialData.class),

SHEARS(359, 1, 238),

MELON(360),

PUMPKIN_SEEDS(361),

MELON_SEEDS(362),

RAW_BEEF(363),

COOKED_BEEF(364),

RAW_CHICKEN(365),

COOKED_CHICKEN(366),

ROTTEN_FLESH(367),

ENDER_PEARL(368, 16),

BLAZE_ROD(369),

GHAST_TEAR(370),

GOLD_NUGGET(371),

NETHER_STALK(372),

/**

  • @see Potion
  • /

POTION(373, 1, MaterialData.class),

GLASS_BOTTLE(374),

SPIDER_EYE(375),

FERMENTED_SPIDER_EYE(376),

BLAZE_POWDER(377),

MAGMA_CREAM(378),

BREWING_STAND_ITEM(379),

CAULDRON_ITEM(380),

EYE_OF_ENDER(381),

SPECKLED_MELON(382),

MONSTER_EGG(383, 64, SpawnEgg.class),

EXP_BOTTLE(384, 64),

FIREBALL(385, 64),

GOLD_RECORD(2256, 1),

GREEN_RECORD(2257, 1),

RECORD_3(2258, 1),

RECORD_4(2259, 1),

RECORD_5(2260, 1),

RECORD_6(2261, 1),

RECORD_7(2262, 1),

RECORD_8(2263, 1),

RECORD_9(2264, 1),

RECORD_10(2265, 1),

RECORD_11(2266, 1),

WOOD_DOUBLE_STEP(125, WoodenStep.class),

WOOD_STEP(126, WoodenStep.class),

COCOA(127, CocoaPlant.class),

SANDSTONE_STAIRS(128, Stairs.class),

EMERALD_ORE(129),

ENDER_CHEST(130, EnderChest.class),

TRIPWIRE_HOOK(131, TripwireHook.class),

TRIPWIRE(132, Tripwire.class),

EMERALD_BLOCK(133),

SPRUCE_WOOD_STAIRS(134, Stairs.class),

BIRCH_WOOD_STAIRS(135, Stairs.class),

JUNGLE_WOOD_STAIRS(136, Stairs.class),

BOOK_AND_QUILL(386, 1),

WRITTEN_BOOK(387, 1),

EMERALD(388, 64);


https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java