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Landmines and TNT traps and such things of explosive might - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike 2.0 archives (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=3) +----- Forum: Server discussion (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=32) +----- Thread: Landmines and TNT traps and such things of explosive might (/showthread.php?tid=2135) |
RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011 (11-10-2011, 17:59)Sir Prize Wrote:(11-10-2011, 17:19)Android Wrote:A water source prevents the destruction of objects through explosions.(11-10-2011, 17:10)Sir Prize Wrote: I've developed a TNT trap that uses 2 TNT's but doesn't cause any harm at all to the surrounding enviroment. However, it gives a 100% chance of killing the victim. Does this count as a feasible TNT traps? so basically you do this Code: [P] T = tnt L = any solid block W = water or you could have more distance to the water so they can't mine their way out quickly. I prefer Etho's tree trap though ![]() RE: Landmines and TNT traps and such things of explosive might - partyars - 11-10-2011 The problem with your design is that everyone can see the tnt. RE: Landmines and TNT traps and such things of explosive might - Sir Prize - 11-10-2011 Yeah, my design isn't really completed yet, but it's going to be completely hidden, save for the single pressure pad. RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011 Just put like redstone ore in a cave floor and put a bud switch on it then. Problem with that is that it isn't reset-able. RE: Landmines and TNT traps and such things of explosive might - Crashlander04 - 11-10-2011 What about the nether? Does griefing apply if it's a complex trap? RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011 Don't place TNT near someone else's building and you should be safe, same rules apply in both worlds RE: Landmines and TNT traps and such things of explosive might - Crashlander04 - 11-11-2011 then how do you suggest landmines should work if you can't place them on paths or nether tunnels? RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-11-2011 Make a new path? There's really no such thing as griefing your own structures.. RE: Landmines and TNT traps and such things of explosive might - TehCthulhu - 11-12-2011 Too bad there's no way to get this to work, not that I can think of at least. [P] [L][L*][L] [L][T][L] [L][W][L] [L][W][L] [L][L][L] P = pressure plate T = tnt L = any solid block L* = any solid block that falls when unsupported (e.g. sand) W = water Or maybe if instead of the falling block, there was a block held out by a stick piston and triggering the pressure plate would break the circuit holding it out, causing it to retract under a wall or something opening the pit, or doping the person in with the TNT. RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-12-2011 Is the pressure plate supposed to be on top of the L*? If so, that should work. Pressure plate activates tnt, L* falls since tnt is no longer a block |