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Landmines and TNT traps and such things of explosive might - Printable Version

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+----- Thread: Landmines and TNT traps and such things of explosive might (/showthread.php?tid=2135)

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RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011

(11-10-2011, 17:59)Sir Prize Wrote:
(11-10-2011, 17:19)Android Wrote:
(11-10-2011, 17:10)Sir Prize Wrote: I've developed a TNT trap that uses 2 TNT's but doesn't cause any harm at all to the surrounding enviroment. However, it gives a 100% chance of killing the victim. Does this count as a feasible TNT traps?

Yea, if you somehow disable the tnt's way of destroying the surrounding area, you should be good to go.

If it fails to stop the destruction, however, you may be in trouble.
A water source prevents the destruction of objects through explosions.

so basically you do this

Code:
[P]
[L][T][L]
[L][W][L]
[L][L][L]
Um, P = pressure plate
T = tnt
L = any solid block
W = water

or you could have more distance to the water so they can't mine their way out quickly.

I prefer Etho's tree trap though Laugh






RE: Landmines and TNT traps and such things of explosive might - partyars - 11-10-2011

The problem with your design is that everyone can see the tnt.


RE: Landmines and TNT traps and such things of explosive might - Sir Prize - 11-10-2011

Yeah, my design isn't really completed yet, but it's going to be completely hidden, save for the single pressure pad.


RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011

Just put like redstone ore in a cave floor and put a bud switch on it then.

Problem with that is that it isn't reset-able.


RE: Landmines and TNT traps and such things of explosive might - Crashlander04 - 11-10-2011

What about the nether? Does griefing apply if it's a complex trap?


RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-10-2011

Don't place TNT near someone else's building and you should be safe, same rules apply in both worlds


RE: Landmines and TNT traps and such things of explosive might - Crashlander04 - 11-11-2011

then how do you suggest landmines should work if you can't place them on paths or nether tunnels?


RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-11-2011

Make a new path? There's really no such thing as griefing your own structures..


RE: Landmines and TNT traps and such things of explosive might - TehCthulhu - 11-12-2011

Too bad there's no way to get this to work, not that I can think of at least.

[P]
[L][L*][L]
[L][T][L]
[L][W][L]
[L][W][L]
[L][L][L]
P = pressure plate
T = tnt
L = any solid block
L* = any solid block that falls when unsupported (e.g. sand)
W = water

Or maybe if instead of the falling block, there was a block held out by a stick piston and triggering the pressure plate would break the circuit holding it out, causing it to retract under a wall or something opening the pit, or doping the person in with the TNT.


RE: Landmines and TNT traps and such things of explosive might - yottabyte - 11-12-2011

Is the pressure plate supposed to be on top of the L*? If so, that should work. Pressure plate activates tnt, L* falls since tnt is no longer a block