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Towny Over-Protections - Printable Version +- Kiwike forums (http://kiwike.yottabyte.nu/forum) +-- Forum: Community (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=5) +--- Forum: Bin (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=27) +---- Forum: Kiwike 2.0 archives (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=3) +----- Forum: Server discussion (http://kiwike.yottabyte.nu/forum/forumdisplay.php?fid=32) +----- Thread: Towny Over-Protections (/showthread.php?tid=682) |
RE: Towny Over-Protections - The Black Sun - 04-28-2011 [Removed by User] RE: Towny Over-Protections - MainDigger - 04-28-2011 Is it possible to make something like this: You may buy specific doors from the Mayor or someone in the city with Ingame-Gold that will become intruder-safe for a while. But after that your house will become vulnerable again unless you renew your secure door. I think this may add a RP-feeling while you still have to pay for your security (again, RP). But i got no idea for how long the door shall last and the price but i think this would be a rather expensive feature so there is no-one that can afford a Permanent "SecuriDoor" (u c wat i did thar?) to give the thieves a chance. What do you think? Is this even possible in a programming point of view? I am no modder so i wouldnt have clue. RE: Towny Over-Protections - Cerce - 04-29-2011 What I would hate to see is a realistic-looking treasure room turned into a labyrinth of pitfalls, TNT pressure-plates, and redstone-tripped traps. I understand the anger against the current town protection, and think that that form of protection is unreasonable in a roleplay server. However, expecting that a mini-olympic game must be accomplished before I can reach my chest for a stack of wood would (hehe, two wood's...) be highly unrealistic. There has got to be some happy medium of 'no stealing whatsoever' and 'create a 20-block-long treasure room with traps'. I think that we should go with the idea of a few protected chests in banks, as this is the only option I can see that could fit said happy medium. I know, I know, MMO's are filled with dungeon-crawlers with booby traps and treasure at the end... But I see no time in history when a regular civilian was required to create an expansive defence system to protect their meagre treasures from vagabonds. (And no, I don't hate thieves - as a matter of fact, before I chose to use 'Cerce' for this roleplay, there was another character, Odin Shadowfoot (yes, very poor last name), who I was going to use for a thief. I have high respect for thieve-related roleplay, if done right, for there are so many fakers of said roleplay who choose to kill everyone, raise a house, and exploit the system to get loot fast in the name of 'roleplay') Also... SecuriDoor? No offence, but I don't see how that is realistic from a roleplay point-of-view (unless you consider Runescape the best roleplaying game to date... In which case, have at it). RE: Towny Over-Protections - Cell - 04-29-2011 Runescape is the Best ![]() RE: Towny Over-Protections - The Black Sun - 04-29-2011 [Removed by User] RE: Towny Over-Protections - Slayde7 - 05-04-2011 Cerce, this would not be the case. You would use simple techniques to hide less valuable items (underneath a floorboard, perhaps), and use sophisticated traps to guard the valuables (a combination lock, or pressure pad path). RE: Towny Over-Protections - sharpeggio - 05-07-2011 I too find this very troubling. At the same time though, i just feel like newcomers would be more tempted to grief if they figured out they could mess with everything. Hopefully they won't, but i think that maybe we could toggle "building" blocks to be unable to be broken down completely? I think we should find a restriction that works for decent protection but at the same time, it allows someone susceptible to an attack. RE: Towny Over-Protections - fashionmonkey - 05-07-2011 When did "roleplay" have to include chest stealing? I hear a lot of ppl saying "ohh its allowed cos its a RP server" but u can RP and raid without stealing stuff from each other. I vote for locked chests since the current system of shop protection and not chest protection can be exploited and xrayers can find hidden chests even if u try to hide them. RE: Towny Over-Protections - The Black Sun - 05-07-2011 [Removed by User] RE: Towny Over-Protections - fashionmonkey - 05-07-2011 So this thread is about u not being able to steal things from others and ur pissed off? I get ya now lol. |