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-New Tullius- Builders Guild! Info and Recruiting! (New Map Nation)
11-18-2011, 16:42,
Post: #11
RE: -New Tullius- Builders Guild! Info and Recruiting! (New Map Nation)
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11-18-2011, 16:48,
Post: #12
RE: -New Tullius- (New Map Nation) Builders Guild! Info and Recruiting!
(11-18-2011, 16:21)asdfasdflkjty911 Wrote:
(11-18-2011, 08:27)Crazylol5 Wrote: THERE IS NO SUCH THING AS A NEW
MAP.

And yeah... There totally will be, even Yotta has hinted it. He has said things that were completly obvious to a new map, just think about it, why would they need a lot of gardeners soon... Builders for the new map? I think yes Grin

Rule1: Never trust Mr. Yottabyte
11-18-2011, 16:57,
Post: #13
RE: -New Tullius- (New Map Nation) Builders Guild! Info and Recruiting!
(11-18-2011, 16:48)DjFuzz Wrote:
(11-18-2011, 16:21)asdfasdflkjty911 Wrote:
(11-18-2011, 08:27)Crazylol5 Wrote: THERE IS NO SUCH THING AS A NEW
MAP.

And yeah... There totally will be, even Yotta has hinted it. He has said things that were completly obvious to a new map, just think about it, why would they need a lot of gardeners soon... Builders for the new map? I think yes Grin

Rule1: Never trust Mr. Yottabyte

We all know it'll come sometime, why not get started planning now? Laugh



11-18-2011, 18:00,
Post: #14
RE: -New Tullius- (New Map Nation) Builders Guild! Info and Recruiting!
(11-18-2011, 16:27)asdfasdflkjty911 Wrote: Oh, I'd like to see it. Perhaps we could arrange some type of alliance depending on what your plans are?

I would be more than glad to.


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11-19-2011, 08:11,
Post: #15
RE: -New Tullius- Builders Guild! Info and Recruiting! (New Map Nation)
oblivion (my name I call it )

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
11-19-2011, 19:45, (This post was last modified: 12-23-2011, 12:55 by Android.)
Post: #16
RE: -New Tullius- Builders Guild! Info and Recruiting! (New Map Nation)
This is almost as bad as seth's post when he was trying to recruit for a hypothetical 'new map'.

A new map isn't in our midst, and you're not going to be dragging the attention away from our current map.

A lot of work went into this, so I'm keeping it locked, but will unlock in the future.


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