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Day z, an arma II zombie mod
09-14-2012, 07:10,
Post: #301
RE: Day z, an arma II zombie mod
All different servers/ Sammie, let's role!

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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11-25-2012, 19:21,
Post: #302
RE: Day z, an arma II zombie mod
Is anyone here good with tech support?
deleted content.chernarus.
Most of the maps are deleted. should i just re-download arma?

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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06-28-2013, 11:45,
Post: #303
RE: Day z, an arma II zombie mod
Guise, haven't played the dayz for a while, logged in, day one was a good day. Behold my loots
[Image: NXlk0ST.jpg]
And yes it is refueled and fully repaired.

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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12-31-2013, 15:59,
Post: #304
RE: Day z, an arma II zombie mod
Anyone played the standalone yet? I bought it but my pc has issues with it. Is it any good yet?

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
[Image: Kon-Signature-2.gif]
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12-31-2013, 17:06,
Post: #305
RE: Day z, an arma II zombie mod
My impression is positive so far. Obviously an alpha but the functions that are there are so much better than the mod.

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01-08-2014, 13:42,
Post: #306
RE: Day z, an arma II zombie mod
Love it, some minor inconveniences such as death upon joining servers that are down. So have a buddy join first to make sure its up, apart from that their is some rubberbanding where you can get teleported backwards, I haven't had it to bad (a couple meters) but I know other people that spawned in balota, ran to guba and got shot back to cherno.

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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