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Faction/large guild
12-30-2010, 04:49,
Post: #1
Faction/large guild
My idea is that once droidopolis is established, we create a faction that supplies the area surrounding the town, such as small towns governed by certain people who ask to. Also, the faction would lend a hand in times of war as an extra army under control of one person. And the guild part is training people to do tasks like help others or fight better than untrained people.

12-30-2010, 05:54,
Post: #2
Re: Faction/large guild
Sounds good, we'll talk about it a bit more when the actual map is up and we're settled. I do value your ideas, however if it comes to Droidopolis specific things, please post in the Droidopolis topic in the Towns board. Basically just to keep everything organized. Thanks!
12-30-2010, 21:09,
Post: #3
Re: Faction/large guild
Yeah, it would be fun if around every big city, would be little city with farms who sell there stuff to a baker and when they go in the city the could buy stuff they need, like hoe's. But this only can be by forbidding to make farms in city's, but i would give a new aspect to RP!

Like to join a cool city who is soon growing out to the second biggest city of Helvantar? And has order and rules?
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12-30-2010, 21:25,
Post: #4
Re: Faction/large guild
True. The way I have it planned is to give optional room in lots for the people to have in which they could have small scale farms. Outside of the city limits they may start very small settlements with these farms you speak of.
12-30-2010, 21:33,
Post: #5
Re: Faction/large guild
About that, i made a new post in the discussion about the new map. I think u should force a beginning of a little place like that, search for one farmer, make a church and a little cityhall,  and the next farmers probably will come soon Laugh

Like to join a cool city who is soon growing out to the second biggest city of Helvantar? And has order and rules?
Join Venezia: http://kiwike.se/forum/showthread.php?tid=511
12-30-2010, 21:48,
Post: #6
Re: Faction/large guild
I don't think farms should be forbidden in the city limits. I just don't think any mayor or council will want to use precious space inside their city on any decent sized farms. It would be much easier to just have them built outside of the main city.

We could also make it so that people that live in the city can own the farms outside of it. They could then work them themselves, or rent them out to someone else to work.
12-30-2010, 22:01,
Post: #7
Re: Faction/large guild
Yeah, that's pretty much what i ment Laugh

Like to join a cool city who is soon growing out to the second biggest city of Helvantar? And has order and rules?
Join Venezia: http://kiwike.se/forum/showthread.php?tid=511
12-31-2010, 05:16,
Post: #8
Re: Faction/large guild
Farms are the life of any and every town or nation, so it's critical to keep them near towns, but not so near that they're an eyesore to the people inside. If they're along a path or underground that makes it nicer. But farms in general are the best way to support yourselves and an economy, so they would be critical to a faction to be able to succeed.



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