So, as some of you know Im dieing to play another match. So if anyone else wants to join Yotta said he would keep the map up. I want to get one up in one hour and thirty minutes from this post. I'd like to get a 4v4 going, so heres what we have. If you wana join just be ready by 5pm Central US/canada. Make sure you join Teamspeak before hand.
Left:
Asdfasdflkjty911
Crashlander04
Ian
Right:
HOW TO PLAY:
SUPER HOSTILE
RACE FOR WOOL #02: Direct Fire
Version 1.1
by Vechs
=========================
HOW TO PLAY:
The map is divided into two identical lanes. Each team plays on a lane, and rushes to place colored wool blocks on their Victory Monument, the first team to place all the blocks wins.
Each lane is 16 blocks wide, and once the map has started (Both teams leave the starting platform.) players are STRICTLY FORBIDDEN from leaving their lanes. At no point may players leave the 16 block width of their lane, and if they do, the other team may, at their descretion, claim victory and disqualify the offending team. Should an explosion or other game effect move a player off their lane involuntarily, the player must immediatly fall into the void and die (likely to happen anyway, but the player might land on a block between lanes...).
However, players may, upon both teams consensus prior to the map starting, act upon each other with ranged techniques -- as long as the players stay within their area, they may shoot arrows, push blocks via pistons, and use TNT cannons, or other available techniques to harass and slow down the other team.
(It is in the spirit of the map for players to be as hostile and confrontational to the other team as possible. In other words, they should be SUPER HOSTILE to each other.)
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Should a player die and not have a bed available to respawn at, they must leave the starting platform and immediatly return to their lane.
Players make break blocks, craft, and for the most part play Minecraft as normal, but they must aquire the goal wools from chests in the map, and not use dyes to aquire the wool colors. Players are also prohibited from moving on top of the map ceiling, should such a roof be present.