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Locks and lockpicks
12-05-2011, 02:03, (This post was last modified: 12-05-2011, 02:05 by pavja2.)
Post: #131
RE: Locks and lockpicks
(12-05-2011, 00:42)DjFuzz Wrote: Who would sell for that price anyway Tongue


Any way i was thinking and i came up with a idea, i think that picklocking a shop chest should be allowed But of you so pick lock it then you only get one set of whqt its selling (like a shop is selling 64 arrows for 2g then of the chest is pocklocked theb you dont get the entire chest of arrpws just that ammount for 2g) and that the sucess rate should be halfed for shop chest then chest with locks.

Sorry for grammar and spelling mistakes Im using my Ipod and it os late here and im tired. D:

I don't know, it sounds too complicated to be really practical.Also it would make shops less profitable / require them to be locked when the owner was online.
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12-05-2011, 02:05,
Post: #132
RE: Locks and lockpicks
I'd personally rather figure out how to disable the addition of different items to a shop chest other than the item it's actually selling.
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12-05-2011, 02:10,
Post: #133
RE: Locks and lockpicks
(12-05-2011, 02:05)Android Wrote: I'd personally rather figure out how to disable the addition of different items to a shop chest other than the item it's actually selling.

Agreed.
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12-05-2011, 02:14,
Post: #134
RE: Locks and lockpicks
(12-05-2011, 02:05)Android Wrote: I'd personally rather figure out how to disable the addition of different items to a shop chest other than the item it's actually selling.

You would have to make it so all items that are disabled that are not sold by said shop. Not that a certain few items are not allowed.
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12-05-2011, 02:31,
Post: #135
RE: Locks and lockpicks
(12-05-2011, 02:14)Cell Wrote:
(12-05-2011, 02:05)Android Wrote: I'd personally rather figure out how to disable the addition of different items to a shop chest other than the item it's actually selling.

You would have to make it so all items that are disabled that are not sold by said shop. Not that a certain few items are not allowed.

What if the shops could be "tested" with a lockpick. If the shop has items that don't match the sign then they give those items to the picker, if they dont than the lockpick doesn't break or anything it's just a way to enforce the rules within an RP environment.
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12-05-2011, 02:36,
Post: #136
RE: Locks and lockpicks
(12-05-2011, 02:31)pavja2 Wrote:
(12-05-2011, 02:14)Cell Wrote:
(12-05-2011, 02:05)Android Wrote: I'd personally rather figure out how to disable the addition of different items to a shop chest other than the item it's actually selling.

You would have to make it so all items that are disabled that are not sold by said shop. Not that a certain few items are not allowed.

What if the shops could be "tested" with a lockpick. If the shop has items that don't match the sign then they give those items to the picker, if they dont than the lockpick doesn't break or anything it's just a way to enforce the rules within an RP environment.

Me like. But more coding, and then he would also have to code it into the shops plugin. Something to connect the two.
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12-05-2011, 02:49,
Post: #137
RE: Locks and lockpicks
There is a very simple way to block the placement of other items in a shop chest. I wonder why they haven't implemented that yet. I don't plan on doing it myself though, since one can only maintain a limited amount of plugins.

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12-05-2011, 04:29,
Post: #138
RE: Locks and lockpicks
If only I knew Java

Leech: Moderating the wiki for over 75 years
[Image: QZj44.gif]
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12-05-2011, 17:53,
Post: #139
RE: Locks and lockpicks
(12-05-2011, 04:29)Leech Wrote: If only I knew Java

I'm taking java for 2nd semester. Tongue
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12-05-2011, 23:16,
Post: #140
RE: Locks and lockpicks
(12-05-2011, 02:49)yottabyte Wrote: There is a very simple way to block the placement of other items in a shop chest. I wonder why they haven't implemented that yet. I don't plan on doing it myself though, since one can only maintain a limited amount of plugins.

Well, here's our fix. If it happens in game, we know why.
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