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The Knights of Dusk
05-22-2011, 17:12,
Post: #11
RE: The Knights of Dusk
Best anti-xray trick:
X-ray texture packs can only see blocks touching air so simply surround your chests with blocks.
X-ray client mods are a little more difficult. The best way to protect a chest is to surround it with an ore that the mod does not turn invisible and that an xrayer isn't going to go out of their way to find (such as iron ore).
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05-22-2011, 20:07,
Post: #12
RE: The Knights of Dusk
Ive never tried the ore trick, It should work though i would suspect.
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05-23-2011, 00:42,
Post: #13
RE: The Knights of Dusk
From my experience, the best way to hide your chests is to find a little hole in bedrock then cover about 4 blocks near it with a combination of iron ore and smooth stone. Be ABSOLUTELY SURE you leave no air near it, as this will make it suspicious.

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05-23-2011, 01:13,
Post: #14
RE: The Knights of Dusk
^
What Doggypwn said.
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05-23-2011, 03:03, (This post was last modified: 05-23-2011, 03:33 by The Black Sun.)
Post: #15
RE: The Knights of Dusk
Due to the recent surge in applications there will be a 20G application fee for all members who apply. This fee is either to be payed to the Head Fence and Prince of Night Pavja2 (who will launder/manage all guild funds) or in the form of equivalent services. This is in addition to the completion of an application task.


Towns and individuals who are interested in procuring services a price sheet shall be set up soon. The insurance system shall consist of monthly payments of nominal amounts of gold based on the number of chest insured. Bulk pricing will be available for more than 20 chests. Once a chest is insured you will be given two large numbers based on a complex (read uncrackable) algorithm, these numbers will correspond to the coordinates of the particular chest you are insuring. A page will be set up where one can enter the two numbers and receive the corresponding location, this is to prevent individuals from using the same numbers on multiple chests. If you are interested in moving your insurance to different chests there will be a way to do that (probably for a nominal fee) if chests are located in such a place that you cannot place signs conveniently we will come up with a different manner of indicating the chests are protected on a specific per-case basis.


Finally, if you are interested in having a Kiwike-Deal store set up in your town or even owning a franchise/serving as a fence please contact me via PM. The Kiwike-Deal stores will offer the lowest prices on the hottest items in all of Kiwike so long as no one looks too closely at our supply chain everything will get along quite fine Laugh


Fence applications should take the following format:

Quote:In Game Name:

Place of residence: (Town name)

Position: (i.e. resident, assistant, mayor, town fool)

Planned store location: (exact coordinates)


Fences will be given a continual supply of acquired merchandise to move along. In exchange the fences will either pay a flat bi-weekly rate of anywhere between 15-50G (depending on the merchandise we provide) or 70% of all store proceeds, whichever is greater. The Fences will be given a great deal of freedom as to exactly how they move our provided merchandise along and as long as they make their regular payments they will be provided with regular shipments. We will only be accepting one fence per town so if you are interested in getting the position please apply quickly. Nomads are not eligible at this time.


I will keep a running list of towns that need fences and towns that already have an official fence. Guild members are not eligible to become fences, don't even bother applying. If your town is missing from the list please tell me and I will update it:

Quote:Bludwick: Pavja2 - Head Fence

Cornerstone: Position available

Mapleridge: Position available

New Haven: Position available

New Rapture: Position available

Nosaka: Position available

Flagstone: Position available

Fyrstone: Position availible

Venetia: Position available

Vitellius: Position available

Fences must also pay a one-time startup fee of 10G this fee can be postponed in certain circumstances if it is unreasonable. This is in addition to the stocking fee for the first shipment.

NB: Towns with Kiwike-Deal stores will be eligible for insurance discounts. Fences will also be eligible for personal discounts and for every 100G they make the guild will receive a free chest with lifetime security. Also, remember fences are given thier merchandise essentially for free, this is a great way to make money by doing nothing.
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05-24-2011, 06:29,
Post: #16
RE: The Knights of Dusk
(05-23-2011, 22:48)Muhaha120 Wrote: In Game Name: Muhaha120

Current location of residence and position in your town or nation (Nomads, just put the town closest to your house): No where I do not currently have a house

Skills/Experience: None

Time as a member of Kiwike: 2 weeks

...

You do realize that everyone reading this post now knows that you've applied for the guild and will kill you on sight, right?

Love,
Gecko
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05-24-2011, 15:12,
Post: #17
RE: The Knights of Dusk
(05-23-2011, 22:48)Muhaha120 Wrote: In Game Name: Muhaha120

Current location of residence and position in your town or nation (Nomads, just put the town closest to your house): No where I do not currently have a house

Skills/Experience: None

Time as a member of Kiwike: 2 weeks

Sorry, this is a really good way to get your application denied. Please only send apps via PM.
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05-24-2011, 21:29,
Post: #18
RE: The Knights of Dusk
OMG my retarded friend posted an app sorry guys i would never join these scum
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05-24-2011, 23:20,
Post: #19
RE: The Knights of Dusk
Worst... Cover... Ever...

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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05-24-2011, 23:32,
Post: #20
RE: The Knights of Dusk
Or is it? :3
oh, can you make it a rule that fences shouldn't be killed just because they're affiliated with the guild?
Or something, i feel like it would be too easy just to kill them.
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