Hello There, Guest!
New faction, Pirates
06-13-2011, 04:56,
Post: #21
RE: New faction, Pirates
I agree pirates are cool. Especially if we get movecraft (looks at yotta).
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06-13-2011, 05:31,
Post: #22
RE: New faction, Pirates
Movecraft has its ups and downs...
For one, you can't turn anything, thats the one thing holding him back i believe.
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06-13-2011, 05:54,
Post: #23
RE: New faction, Pirates
Oh god, my town is a port shipping town... (doggy smells his town becoming Tortuga at this very moment)

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06-13-2011, 06:14,
Post: #24
RE: New faction, Pirates
(06-13-2011, 05:31)Cell Wrote: Movecraft has its ups and downs...
For one, you can't turn anything, thats the one thing holding him back i believe.

The latest movecraft build has rotational turning added into it.
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06-13-2011, 08:48,
Post: #25
RE: New faction, Pirates
AznAzn Win!!!!



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06-13-2011, 16:24,
Post: #26
RE: New faction, Pirates
Awesome, the only thing he has yo worry about is licenses so we dont have trash everywhere.
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06-13-2011, 17:15,
Post: #27
RE: New faction, Pirates
(06-13-2011, 16:24)Cell Wrote: Awesome, the only thing he has yo worry about is licenses so we dont have trash everywhere.

Yeah. Luckily movecraft already provides iconomy integration for licensing so if we could come up with a reasonably expensive price for a license and perhaps require moderator approval of the vessel then we can have real pirates!
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06-13-2011, 17:34,
Post: #28
RE: New faction, Pirates
Yeah, Moderator approval is a biggy. Even if someone could afford it, doesn't mean they would make something appealing.
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06-13-2011, 18:33,
Post: #29
RE: New faction, Pirates
Guys, stop the offtopic-ness for christ's sake.

We have a movecraft thread, this one is about pirates.

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06-13-2011, 18:51,
Post: #30
RE: New faction, Pirates
We are tqlking aboit movecraft because its needed for pirates basically :/
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