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New Town Request: Droidopolis
12-26-2010, 13:31,
Post: #24
Re: New Town Request: Droidopolis
No particular amount of time. I thought of Tiers to give the citizens a clear objective. I'll put up the plans in great detail on the city forum showing what each tier consists of and a break-down of the materials needed. That way, everyone in the city will have a clear idea of what we need for each tier.

So, when we start the city, we need to figure out how we want the walls to run and then build the Tier 1 defenses. At that point we'll be able to calculate exactly how many resource we will need to upgrade them. It'll be easy to set up a chest to collect materials and keep the whole city up to date on how long until we can upgrade.

I agree with waiting until we have a certain number of citizens before upgrading too far. Although, I think if we took it up to Tier 3 reasonably quick, it would give Droidopolis a very cool look and make a great impression on people visiting or even looking for a place to settle. So, in other words, having our walls all big and impressive looking could actually bring citizens. That's how it works in my head, at least. Reality is probably far off. It usually is.


Messages In This Thread
New Town Request: Droidopolis - by Android - 12-22-2010, 23:09
Re: New Town Request: Droidopolis - by stern23 - 12-26-2010, 13:31
Re: New Town Request: Droidopolis - by Ziknon - 12-27-2010, 20:06
Re: New Town Request: Droidopolis - by NLewis - 12-30-2010, 21:29

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