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Landmines and TNT traps and such things of explosive might
11-10-2011, 17:19,
Post: #8
RE: Landmines and TNT traps and such things of explosive might
(11-10-2011, 17:10)Sir Prize Wrote: I've developed a TNT trap that uses 2 TNT's but doesn't cause any harm at all to the surrounding enviroment. However, it gives a 100% chance of killing the victim. Does this count as a feasible TNT traps?

Yea, if you somehow disable the tnt's way of destroying the surrounding area, you should be good to go.

If it fails to stop the destruction, however, you may be in trouble.
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RE: Landmines and TNT traps and such things of explosive might - by Android - 11-10-2011, 17:19

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