(05-04-2012, 17:58)oranges44 Wrote: (05-04-2012, 01:12)Leech Wrote: (05-03-2012, 19:58)oranges44 Wrote: Quote:My complaint is not in the reason of the raid. My complaint is in how raids are carried out. Either they should be raids - which is the strategic insertion of troops to gather intelligence, steal enemy equipment, or remove key positions or troops, and then withdrawal (which, might I add, is done with minimal exposure of the raiders) - or they shouldn't happen at all.
Kind of hard to do anything of the above if all that happens is people punch you as they spawn , you can not simply eliminate enemy troops then go scout around when you're constantly just being punched as enemy's spawn , then they complain on forums about how we sit around killing them all day.
Here's the thing. The reason we're out attacking you like that is because, rather than looking for a stealthy scout or steal, you walk in, and search us out. Of course we'll try to punch you to death, you've made it 100% clear that you're here and what your intent is. If Seal Team 6 would've been firing Machine Guns at Bin Laden's compound at first site, they probably wouldn't have gotten out of there alive
>Implying you've actually done anything to prevent these raids.
There's really no "preventing" a raid in Minecraft, and applying real world scenarios loses meaning quickly due to some fundamental and gross differences between the game and reality.
Walls are a joke and irrelevant against players (but not against mobs). Even placing a full bedrock block sphere around your area does nothing at all unless you also placed a contiguous border in the nether, and would only then be effective if the blocks could not be destroyed by any means by the would-be raider.
Tactics that would be used against guerrilla-style warfare are rendered largely meaningless as well because the guerrillas cannot be permanently killed. The strengths of a guerrilla group is that it is small, mobile, and hard to track down. They are able to make surgical strikes and then blend away into the surroundings, making retaliation difficult. Their weakness is usually in supply chain issues (not a problem in Minecraft), and the double-edged sword of being small - losing a member is a huge blow to them (also not an issue in Minecraft as there is no 'death' to speak of). Considering this, the guerrillas are going to inevitably win in any sort of protracted scenario in minecraft, even against a larger, hyper-vigilant defending force. I'll add that attempting to defend in this fashion simply plays into the raiders hands, as they effectively are forcing others to play the game their way, with no regard whatsoever for the defender's choices or opinions.
This is, in my mind, why we fundamentally require people to follow the rules, and others to enforce them for those who seem uninterested or incapable of doing so.
Without enforcing the rules, this is a PvP server, a game of wolves vs sheep, and is not what the majority signed up for.