A Suggestion for a New Economy System
Ok. Check it out:
Player hires merchant. Player sets price (within a given range) for a range of items given to the merchant. Player pays a certain upkeep per month for the merchant to stay in said player's service. When player gives items to merchant, merchant gives player a quarter of the total price instantly, but only gives the player the rest of the money once the items have been bought. The merchant has a maximum inventory at any given time, so players can't just keep selling items infinitely. The merchant can hold a certain number of types of items at a time. The money from the merchant can be wired to a town instead of a player, allowing for town markets. This would be an ALTERNATIVE to chest shops, so chest shops would exist as well, should players prefer them.
My account seems to be attached to the mobile version of the forums, so I can't make this a poll, but... Thoughts?
Oh, and chest shops should only accept the types of items they are meant to sell, too, which fixes the original chest problem.
Love,
Gecko
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