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A Suggestion for a New Economy System
05-07-2012, 19:14,
Post: #12
RE: A Suggestion for a New Economy System
(05-07-2012, 09:27)iDieForEXP Wrote: To elaborate on my previous post, first) make it so chests can only hold what the shop sign above says it carries, and second) stock exchange.

What I proposeis this: Have a person find the average of all the shops prices of say, diamonds. With that average you can then set a server wide price by saying you cannot charge under 20 GN or over 20 GN from the average price of diamonds. This will prevent people from charging outlandish prices to store items. Now, you may say, but player-made economies that fluctuate with supply and demand is what makes the server fun! Well, what if there was a continually updating log that records the price of every shop made, and takes the average? Every shop that doesn't fit within that 40 GN space can be automatically changed to the average. Back to supply/demand, if the log records the new average as 70 GN per diamond and all shops are within the 40, what if everyone gets a fortune pickaxe and mines tons of diamonds? The shop owners lower prices to stay competitive, and as they do that, the average as recorded in the log drops as well. Your shop sold diamonds for 65, average 70, diamond rush, someone sells diamonds for 50 now. The worldwide average changes, and now you can offer to sell for 45. With this system, the economy still is run by the players, but people cannot charge too much and abuse. It also adds a layer of realism so shop keepers can look at the average and get information on world wide values. Stock Exchange.

The addition of NPCs will only cause confusion and lag. Ive already heard people complaining about lag at the inn.

((sorry for the typos, Im tired and on a phone Smiley ))

I like dis.
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RE: A Suggestion for a New Economy System - by bowser956 - 05-07-2012, 19:14

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