(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from. The idea of merchants that move across the map is really cool though, but maybe we can keep it separate from the shop chests.
Problem with iDie's suggestion is inactive players leaving shops around that can ruin the average. Other than that, I quite like it.
I also like the idea of being able to view what's in the chest and I don't believe it should be too hard to code (Don't quote me on that)
Edit: Didn't notice this is an entirely different thread. Oops.
That could easily be fixed by, say, making it so that if a shop goes untouched for 2 weeks, e price gets automatically set to the neutral world average.