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NOmad towns
06-08-2012, 03:55, (This post was last modified: 06-08-2012, 03:56 by smellityet.)
Post: #5
RE: NOmad towns
(06-08-2012, 03:43)Crashlander04 Wrote: All in all, I believe the stability of towns depends more on the reliability and commitment players give to that town in order for it to thrive, and that we shouldn't generalize based on inferences from the loose standards from 2.0.
I agree with some of this. The problem is that too much dedication leads to unrealism. I think that such things can be substituted with NPC; for example, "I hired a group of laborers to pave this road," or "ah, this I believe I had designed this route to the Inn," rather than, "I made this road to the Inn 2000 meters all by myself!"

The term "city-state" is more suitable than a "nomad town" that doesn't migrate. Otherwise, "remote village" works well.


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Messages In This Thread
NOmad towns - by sethd13 - 06-08-2012, 01:19
RE: NOmad towns - by Leech - 06-08-2012, 02:52
RE: NOmad towns - by Crashlander04 - 06-08-2012, 03:43
RE: NOmad towns - by smellityet - 06-08-2012, 03:55
RE: NOmad towns - by sethd13 - 06-08-2012, 03:24
RE: NOmad towns - by bvcxzmn - 06-08-2012, 04:06
RE: NOmad towns - by Crazylol5 - 06-08-2012, 06:36
RE: NOmad towns - by Cerce - 06-08-2012, 06:44
RE: NOmad towns - by sethd13 - 06-08-2012, 06:46
RE: NOmad towns - by bvcxzmn - 06-08-2012, 06:49
RE: NOmad towns - by sethd13 - 06-08-2012, 06:57
RE: NOmad towns - by Crazylol5 - 06-08-2012, 07:19
RE: NOmad towns - by Android - 06-08-2012, 19:10

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