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Faction/large guild
12-31-2010, 05:16,
Post: #8
Re: Faction/large guild
Farms are the life of any and every town or nation, so it's critical to keep them near towns, but not so near that they're an eyesore to the people inside. If they're along a path or underground that makes it nicer. But farms in general are the best way to support yourselves and an economy, so they would be critical to a faction to be able to succeed.



Messages In This Thread
Faction/large guild - by doggypwn - 12-30-2010, 04:49
Re: Faction/large guild - by Android - 12-30-2010, 05:54
Re: Faction/large guild - by douwehh - 12-30-2010, 21:09
Re: Faction/large guild - by Android - 12-30-2010, 21:25
Re: Faction/large guild - by douwehh - 12-30-2010, 21:33
Re: Faction/large guild - by stern23 - 12-30-2010, 21:48
Re: Faction/large guild - by douwehh - 12-30-2010, 22:01
Re: Faction/large guild - by doggypwn - 12-31-2010, 05:16

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