Radios (it's probably not what you think)
|
07-30-2012, 19:31,
|
|
geckosquid
Bookshelf Miner
geckosquid
|
|
Posts: 2,973
Threads: 126
Joined: Jan 2011
|
geckomaster576
Christian.Bolles
|
N/A
geckosquid
|
|
RE: Radios (it's probably not what you think)
(07-30-2012, 18:36)chipmonk0155 Wrote: Why can't we just use our "imagination" for the radios to work?
Because that's stupid. A radio is ten times more complicated than a ship, and requires electricity, like I said. Imagination can only go so far. We don't need radios badly enough to 'invent' a kind that is powered on steam.
I also don't think that there really is such thing as "Medieval Steampunk."
I quote the Minecraft Forum post of Kiwike Revamped: Quote:It is set in a medieval era with a heavy Steampunk influence.
Yep.
If it doesn't make any sense to have a giant floating ship then why have it? Not like you're all going for "realism" on here
It actually does make sense to have a giant floating ship. It fits within the setting. If we could, we would require people to put up sails for control and hot air to keep them afloat, as well as sandbags to weigh it down when needed, but we can't.
Since we're on the subject, what about the "/msg player" thing? I'm pretty sure that could be considered meta gaming as well.
People don't use /msg for RP. It's illegal.
Fuck your logic! 
I think I've said enough to be able to aim that statement at you now. And don't say that to the average moderator. I'm chill with it, but some may be very angered by such a statement.
Love,
Gecko
|
|
|
Messages In This Thread |
RE: Radios (it's probably not what you think) - by geckosquid - 07-30-2012, 19:31
|
Users browsing this thread: 1 Guest(s)