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Poll: Would you like this to be added into the rules?
This poll is closed.
Yes, these mobs should be protected.
59.09%
13 59.09%
No, all mobs should be allowed to die.
40.91%
9 40.91%
Total 22 vote(s) 100%
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Suggestion/Poll: Mob Griefing
11-09-2012, 05:17,
Post: #79
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 05:05)Crashlander04 Wrote:
(11-09-2012, 04:10)Cell Wrote:
(11-09-2012, 03:41)Crashlander04 Wrote:
(11-09-2012, 02:35)yottabyte Wrote:
(11-09-2012, 01:52)spenboy Wrote: it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

not just one person will get to keep villagers, everyone will. If the amount of Emeralds goes up, so should the price.

That's called inflation. It leads to the devaluing of currency, comparable bankruptcy, and a failed economy. You honestly cannot think making the choice currency of the plugin system lower in value is a good thing.

This happened near the end of 2.0 (instead by the infinite wealth from xrayers)and devastated trade - everybody had a ton of gold and new players couldn't even mine enough to compete with the dirt-low prices everywhere
With the lack of significant draining on the economy in 2.0, hoarding was rampant.

Considering how this server has even less of a drain (we don't have taxes and we have daily voting instead) the inflation will rise so much faster in comparison. New players cannot compete in markets at all and we'll probably end up switching to another material of value for bartering - most likely diamonds, as in 2.0 (I've already seen that happening).

I'd almost recommend taxing towns for the benefit of having villager protected - however, that would be pointless considering how you could never regulate a balance between the amount of emeralds gained and lost leaving the system vulnerable to the same inflation (if slightly less) or a blatant loss in profit for no gain whatsoever.

Even with the nerf, which wasn't very dramatic as far as I can tell, you can still use these villagers for substantial constant profit.

Remember inflated inter-war Germany? Not the best Germany.

Weimar Germany. Bad times.

Love,
Gecko


Messages In This Thread
Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 02:22
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 02:33
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 12:17
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 15:43
RE: Suggestion/Poll: Mob Griefing - by Gira - 11-05-2012, 19:09
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 22:23
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-05-2012, 23:28
RE: Suggestion/Poll: Mob Griefing - by NLewis - 11-05-2012, 23:32
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-06-2012, 00:15
RE: Suggestion/Poll: Mob Griefing - by Gira - 11-06-2012, 23:52
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-07-2012, 02:07
RE: Suggestion/Poll: Mob Griefing - by Gira - 11-07-2012, 02:50
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-07-2012, 03:48
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-07-2012, 12:33
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-07-2012, 20:07
RE: Suggestion/Poll: Mob Griefing - by Gira - 11-08-2012, 19:43
RE: Suggestion/Poll: Mob Griefing - by Ian25 - 11-08-2012, 00:22
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-09-2012, 04:10
RE: Suggestion/Poll: Mob Griefing - by geckosquid - 11-09-2012, 05:17
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-09-2012, 05:42
RE: Suggestion/Poll: Mob Griefing - by Ian25 - 11-09-2012, 23:46
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-09-2012, 23:18
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-10-2012, 17:39
RE: Suggestion/Poll: Mob Griefing - by Cell - 11-10-2012, 18:09

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