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Removing total block protections from towns
11-21-2012, 20:19,
Post: #11
RE: Removing total block protections from towns
(11-21-2012, 20:14)yottabyte Wrote: I don't know, I feel like this would make town protection completely unnecessary tbh. People would just attack other towns when there's no one there to defend it. The mining fatigue effects that we can add are way to minuscule to make any noticeable difference for efficiency pickaxes.

Can you make it so a block would need to be broken multiple times before it is truly broken, so it will multiply the effect of mining fatigue like I stated above?

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RE: Removing total block protections from towns - by bvcxzmn - 11-21-2012, 20:19

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