(11-21-2012, 20:14)yottabyte Wrote: I don't know, I feel like this would make town protection completely unnecessary tbh. People would just attack other towns when there's no one there to defend it. The mining fatigue effects that we can add are way to minuscule to make any noticeable difference for efficiency pickaxes.
You imply that we're going to attack towns when there's no one to defend , But with this current situation do you really think there's going to be any attacking at all?
(11-21-2012, 23:24)Cell Wrote: This would just add to the total hell on the server. I lost interest in the server when I was KOS'd for something I did not do, by a group that I cannot kill. Yes, Giratina, Pwolbart, and Nlewis. I cannot kill them no matter my armor, or my weapons. The only way to kill them would be to double their numbers, which is still a feeble attempt.
Due to this fact, I was afraid to do shit. Building my town? Watch my back. Whats that, invisibility potions exist now? Shit. Minecraft is making it so much easier for them, others, or any PvP set player for that matter to completely destroy another player. Not to mention that some of these players practice PvP on a daily basis, while others would just like to play the game.
The only sake of survival is a protected town, which on that is still not even good seeing as an Enderfarm exists, so everyone has Enderpearls up the butt. Removing protection is making it that much worse. Once the players that still do play realize that the hell their walls used to push back can get in, the game will be ruined.
This is my view on removing protection.
Killed a couple of times in a game , looses interests. +1 For bitch points. Seriously Cell , put it behind yourself and stop crying over a certain thing over and over again. We've all moved on.