RE: Removing total block protections from towns
Idk, I just think it's a huge waste of territories and the custom plot plug-in if anybody can just break in. Perhaps if there was a way to actually conquer enemy towns you were officially (like, plug-in oriented) at war with then this could be implemented between warring towns. Otherwise, I feel this makes all towns /too/ vulnerable.
Like say, I declared war on Andy's town. He'd have to accept the declaration of war and choose to fight my town head on. Upon having this confirmed on the forums, yotta could give the opposite towns the slow-block-breaking permissions in enemy towns in order to work toward some (to be decided) way to conquer the other town.
While this would still give the option to stay fully protected from raids upon refusing, those who are actually interested in PvP can have opportunities to fight for towns and wager on big scales.
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