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Removing total block protections from towns
11-24-2012, 15:58,
Post: #41
RE: Removing total block protections from towns
(11-24-2012, 09:16)Crashlander04 Wrote: Idk, I just think it's a huge waste of territories and the custom plot plug-in if anybody can just break in. Perhaps if there was a way to actually conquer enemy towns you were officially (like, plug-in oriented) at war with then this could be implemented between warring towns. Otherwise, I feel this makes all towns /too/ vulnerable.

Like say, I declared war on Andy's town. He'd have to accept the declaration of war and choose to fight my town head on. Upon having this confirmed on the forums, yotta could give the opposite towns the slow-block-breaking permissions in enemy towns in order to work toward some (to be decided) way to conquer the other town.

While this would still give the option to stay fully protected from raids upon refusing, those who are actually interested in PvP can have opportunities to fight for towns and wager on big scales.

I actually like this idea. If you want to PvP, you are most welcome to. You wouldn't even have to have Yotta do it himself, just have a code that does it when the declaration of war was accepted. This leads to another idea of mine that I will post in the suggestions soon.

As for those like me, I can hide in my town being butthurt (Which I would not do all the time), or until I had reasonable armor for such a fight. Bravo Mr. Lander.
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RE: Removing total block protections from towns - by Cell - 11-24-2012, 15:58

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