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Possible future siege mechanics on Kiwike
07-22-2013, 00:47,
Post: #20
RE: Possible future siege mechanics on Kiwike
(07-22-2013, 00:41)partyars Wrote: So the monument would give the attackers the power to break blocks in towns but they can't place blocks around it to fortify it. To me it seems like going to war with a tank except it has no armor, only a cannon.

Perhaps it is possible to design this in a way that the attackers can build some forms of defense around it, but disallow some blocks like obsidian or other hard to get past blocks. On top of that you could set a max amount of blocks the attackers can use, and maybe allowing them to increase the number with an upgrade, or letting attackers buy specific blocks as single use purchases (limited of course).

Also, does this server have kiwiships? Because that could be fun to use with this system.

Just giving some ideas, do with em what you want.

Oh, I probably didn't make myself clear enough. The attackers CAN build in the siege chunk, just not right next to the monument. Like attacks have been in the past, eg. battle at the grand mansion, the attacking city sets up a little outpost next to the town border. they can build a fort in that chunk. Which they are also supposed to do unless they're stupid.

I don't like the idea of letting people spawn in blocks or items in any way. Core of the server is to keep stuff close to vanilla.

KiwiShips have been abandoned long ago, they were too messy and laggy unfortunately.

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RE: Possible future siege mechanics on Kiwike - by yottabyte - 07-22-2013, 00:47

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