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Problems With New Currency
02-21-2012, 23:46,
Post: #11
RE: Problems With New Currency
I think the best way to go about it would be to make a list on only the ores and such. Of course, setting a price for every single item so it makes sense across the boards may be a bit too much.
02-21-2012, 23:56,
Post: #12
RE: Problems With New Currency
I'll get started then.
02-22-2012, 00:00,
Post: #13
RE: Problems With New Currency
I do believe we'll be making our own, though it wouldn't hurt to give some suggestions. Wink
02-22-2012, 00:02,
Post: #14
RE: Problems With New Currency
Alrighty. A basic system of mutliplying the 2.0 price and adding 9 nuggets would be good.
So a diamond would be worth 10gn.
02-22-2012, 00:09,
Post: #15
RE: Problems With New Currency
Well, take into consideration some other things. That basically means.

10 Gold Ingots = 9 Diamonds. Mining wise, that would make diamond very cheap Smiley.
02-22-2012, 00:21,
Post: #16
RE: Problems With New Currency
I'm pretty sure gold is way more common since the 1.8 generation

02-22-2012, 01:34,
Post: #17
RE: Problems With New Currency
Well, that would be the reason for the added 9 nuggets.
Because the armor damage zombie pigmen do to you ends up costing you more than you make per hunt.
02-22-2012, 01:35,
Post: #18
RE: Problems With New Currency
But you don't have to go zombie pig-men hunting to get gold nuggets.
02-22-2012, 01:38,
Post: #19
RE: Problems With New Currency
I know, but some people are thinking that gold isn't worth as much because of pigmen.
02-22-2012, 01:44,
Post: #20
RE: Problems With New Currency
for the love of god don't use late 2.0 pricing Suspicious because a few people began selling diamonds really cheap the whole economy wen't boom and we were all raped by inflation.

You wot?


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