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A Suggestion for a New Economy System
05-07-2012, 19:10,
Post: #11
RE: A Suggestion for a New Economy System
How so? I'm just saying that there shouldn't be money for OoC voting of the server, and make it so that no more money is introduced except through mining or exchanging money between players. Otherwise, inflation will continue - even though it isn't noticeable right now. I also am supplying for a way for the merchants to recieve money to buy equipment from the players, because the money used to buy locks or any other items that cannot be paid to another character would go to the merchants.

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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05-07-2012, 19:14,
Post: #12
RE: A Suggestion for a New Economy System
(05-07-2012, 09:27)iDieForEXP Wrote: To elaborate on my previous post, first) make it so chests can only hold what the shop sign above says it carries, and second) stock exchange.

What I proposeis this: Have a person find the average of all the shops prices of say, diamonds. With that average you can then set a server wide price by saying you cannot charge under 20 GN or over 20 GN from the average price of diamonds. This will prevent people from charging outlandish prices to store items. Now, you may say, but player-made economies that fluctuate with supply and demand is what makes the server fun! Well, what if there was a continually updating log that records the price of every shop made, and takes the average? Every shop that doesn't fit within that 40 GN space can be automatically changed to the average. Back to supply/demand, if the log records the new average as 70 GN per diamond and all shops are within the 40, what if everyone gets a fortune pickaxe and mines tons of diamonds? The shop owners lower prices to stay competitive, and as they do that, the average as recorded in the log drops as well. Your shop sold diamonds for 65, average 70, diamond rush, someone sells diamonds for 50 now. The worldwide average changes, and now you can offer to sell for 45. With this system, the economy still is run by the players, but people cannot charge too much and abuse. It also adds a layer of realism so shop keepers can look at the average and get information on world wide values. Stock Exchange.

The addition of NPCs will only cause confusion and lag. Ive already heard people complaining about lag at the inn.

((sorry for the typos, Im tired and on a phone Smiley ))

I like dis.
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05-07-2012, 19:28,
Post: #13
RE: A Suggestion for a New Economy System
Limits on item prices is kinda dumb, considering there is the 'price as available' concept.

I still recommend removing shops entirely.

[Image: britgif.gif]
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05-07-2012, 19:40,
Post: #14
RE: A Suggestion for a New Economy System
What? And go to a barter system?

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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05-07-2012, 19:55,
Post: #15
RE: A Suggestion for a New Economy System
(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from.

kiwike 2.0. You always told us making them lagged the server.... Or atleast I know you or android said that way early on... I think...



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05-07-2012, 20:09, (This post was last modified: 05-07-2012, 20:09 by Crazylol5.)
Post: #16
RE: A Suggestion for a New Economy System
If NPCs created lag, Yotta would have killed me.

[Image: 1fhaqh.png]


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05-07-2012, 20:52, (This post was last modified: 05-07-2012, 20:53 by geckosquid.)
Post: #17
RE: A Suggestion for a New Economy System
(05-07-2012, 19:55)asdfasdflkjty911 Wrote:
(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from.

kiwike 2.0. You always told us making them lagged the server.... Or atleast I know you or android said that way early on... I think...

That was an excuse not to take the time to make them.
How about this. If you right click on someone with an item, you two agree on a price and the item is sold. Problem solved.

Love,
Gecko
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05-07-2012, 21:05,
Post: #18
RE: A Suggestion for a New Economy System
(05-07-2012, 20:52)geckosquid Wrote:
(05-07-2012, 19:55)asdfasdflkjty911 Wrote:
(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from.

kiwike 2.0. You always told us making them lagged the server.... Or atleast I know you or android said that way early on... I think...

That was an excuse not to take the time to make them.
How about this. If you right click on someone with an item, you two agree on a price and the item is sold. Problem solved.

This would remove shops entirely and force a barter economy. No way to seat prices. No way to sell safely, where's t
He motivation not stab the other person after a transaction?
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05-07-2012, 21:21,
Post: #19
RE: A Suggestion for a New Economy System
(05-07-2012, 21:05)bowser956 Wrote:
(05-07-2012, 20:52)geckosquid Wrote:
(05-07-2012, 19:55)asdfasdflkjty911 Wrote:
(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from.

kiwike 2.0. You always told us making them lagged the server.... Or atleast I know you or android said that way early on... I think...

That was an excuse not to take the time to make them.
How about this. If you right click on someone with an item, you two agree on a price and the item is sold. Problem solved.

This would remove shops entirely and force a barter economy. No way to seat prices. No way to sell safely, where's t
He motivation not stab the other person after a transaction?

the fact that they could stab back.. you'd hope that you'd be selling to people you generally trust (ie; your fellow citizens, friends, allies, etc..) not enemy raiders or known bandits.

[Image: britgif.gif]
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05-07-2012, 21:30,
Post: #20
RE: A Suggestion for a New Economy System
(05-07-2012, 21:21)Crashlander04 Wrote:
(05-07-2012, 21:05)bowser956 Wrote:
(05-07-2012, 20:52)geckosquid Wrote:
(05-07-2012, 19:55)asdfasdflkjty911 Wrote:
(05-07-2012, 10:20)yottabyte Wrote: NPCs don't create more lag than any other entity, so I don't know where those complains are coming from.

kiwike 2.0. You always told us making them lagged the server.... Or atleast I know you or android said that way early on... I think...

That was an excuse not to take the time to make them.
How about this. If you right click on someone with an item, you two agree on a price and the item is sold. Problem solved.

This would remove shops entirely and force a barter economy. No way to seat prices. No way to sell safely, where's t
He motivation not stab the other person after a transaction?

the fact that they could stab back.. you'd hope that you'd be selling to people you generally trust (ie; your fellow citizens, friends, allies, etc..) not enemy raiders or known bandits.

Indeed.

Love,
Gecko
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