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Poll: Should You Control Saddled Pigs
This poll is closed.
Yes
85.71%
12 85.71%
No
14.29%
2 14.29%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]

Controling Saddled Pigs
06-13-2012, 20:29,
Post: #11
RE: Controling Saddled Pigs
In all seriousness, unless there was like, autopilot to a preset destination, or infinite sprint on the pig, there is no practical use to coding this.

Yet it would be awesome.

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06-13-2012, 20:31,
Post: #12
RE: Controling Saddled Pigs
(06-13-2012, 20:29)Crashlander04 Wrote: In all seriousness, unless there was like, autopilot to a preset destination, or infinite sprint on the pig, there is no practical use to coding this.

Yet it would be awesome.

tbh, the first one might be the most practical way to do it

Leech: Moderating the wiki for over 75 years
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06-13-2012, 22:39,
Post: #13
RE: Controling Saddled Pigs
(06-13-2012, 20:31)Leech Wrote:
(06-13-2012, 20:29)Crashlander04 Wrote: In all seriousness, unless there was like, autopilot to a preset destination, or infinite sprint on the pig, there is no practical use to coding this.

Yet it would be awesome.

tbh, the first one might be the most practical way to do it

minus cliffs, lava, water, holes, and mobs that would be awesome.

the only way I can see that working is to do something with the upgraded mob AI so they can avoid danger, and to solve hostile mobs, to simply add a health buff.

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06-13-2012, 22:57,
Post: #14
RE: Controling Saddled Pigs
(06-13-2012, 22:39)Crashlander04 Wrote:
(06-13-2012, 20:31)Leech Wrote:
(06-13-2012, 20:29)Crashlander04 Wrote: In all seriousness, unless there was like, autopilot to a preset destination, or infinite sprint on the pig, there is no practical use to coding this.

Yet it would be awesome.

tbh, the first one might be the most practical way to do it

minus cliffs, lava, water, holes, and mobs that would be awesome.

the only way I can see that working is to do something with the upgraded mob AI so they can avoid danger, and to solve hostile mobs, to simply add a health buff.

They do avoid danger (like cliffs) and you can shoot the mobs

Leech: Moderating the wiki for over 75 years
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06-13-2012, 23:09,
Post: #15
RE: Controling Saddled Pigs
(06-13-2012, 13:13)yottabyte Wrote: We have discussed this before and it's a great idea. But it's not possible. The Minecraft client does not send key presses to the server so it would require client side mods such as Spout.

what if they use the exact same phisics as boats only they can jump and are on land and have pig health
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06-14-2012, 00:13,
Post: #16
RE: Controling Saddled Pigs
(06-13-2012, 23:09)TheGreatNut Wrote:
(06-13-2012, 13:13)yottabyte Wrote: We have discussed this before and it's a great idea. But it's not possible. The Minecraft client does not send key presses to the server so it would require client side mods such as Spout.

what if they use the exact same phisics as boats only they can jump and are on land and have pig health
Boats are controlled entirely by the client though.

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06-14-2012, 03:55,
Post: #17
RE: Controling Saddled Pigs
(06-14-2012, 00:13)yottabyte Wrote:
(06-13-2012, 23:09)TheGreatNut Wrote:
(06-13-2012, 13:13)yottabyte Wrote: We have discussed this before and it's a great idea. But it's not possible. The Minecraft client does not send key presses to the server so it would require client side mods such as Spout.

what if they use the exact same phisics as boats only they can jump and are on land and have pig health
Boats are controlled entirely by the client though.

And boats have horrible handling.

I still think it would be a better idea to have the pig with basically the same controls as a player, but they can go faster and can absorb damage.

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06-14-2012, 04:23,
Post: #18
RE: Controling Saddled Pigs
(06-14-2012, 00:13)yottabyte Wrote:
(06-13-2012, 23:09)TheGreatNut Wrote:
(06-13-2012, 13:13)yottabyte Wrote: We have discussed this before and it's a great idea. But it's not possible. The Minecraft client does not send key presses to the server so it would require client side mods such as Spout.

what if they use the exact same phisics as boats only they can jump and are on land and have pig health
Boats are controlled entirely by the client though.

so in theory you could have an uber-haxor battleship client Shocked

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06-14-2012, 05:04, (This post was last modified: 06-14-2012, 05:05 by smellityet.)
Post: #19
RE: Controling Saddled Pigs
"Hazaa! Foward we go, oh valiant Bacon!"

I think this would be cool. But saddles are rather rare and are very limited. Is there a way to add a thing where saddles can be made from leather?

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06-14-2012, 09:06,
Post: #20
RE: Controling Saddled Pigs
Let's just wait for the soon to be released mod APi, many more things may he possible them.
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