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Day z, an arma II zombie mod
08-10-2012, 16:03,
Post: #261
RE: Day z, an arma II zombie mod
It's taking over.

WHYWUBWOO.
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08-10-2012, 16:57,
Post: #262
RE: Day z, an arma II zombie mod
It would be cool if there were safe zones where you couldn't hold your gun and no zombies show up. Im thinking of the bandit shops in dead rising.

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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08-10-2012, 17:21,
Post: #263
RE: Day z, an arma II zombie mod
(08-10-2012, 16:57)sethd13 Wrote: It would be cool if there were safe zones where you couldn't hold your gun and no zombies show up. Im thinking of the bandit shops in dead rising.

Makes the game too easy

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08-10-2012, 17:59, (This post was last modified: 08-10-2012, 17:59 by sethd13.)
Post: #264
RE: Day z, an arma II zombie mod
Perhaps if you stay to long zombies come in?
EDIT: 900th!

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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08-20-2012, 13:20, (This post was last modified: 08-20-2012, 13:21 by DjFuzz.)
Post: #265
RE: Day z, an arma II zombie mod
It was the greatest, and funniest day playing DayZ yesterday, here's what happened.

So, it all began yesterday when yotta found a boat in the top north east area of the map, with this he drives it down the coast and picks me up from elektro, where spawned on my existing character due to some glitch. From there we began heading up north across the coast line where yotta had come from, but this time together. Here's some screenshots of us on the boat;

[Image: 3Butu.jpg]
[Image: hbfiZ.jpg]

Everything was going great for us both, but that was about to change. We continued heading noth across the coast, but at this point we noticed that the fuel level of the boat was now very low, we needed to find a jerrycan filled with fuel, or we'll either be stranded in the sea, or forced to walk to our destination. This is where we found two 'Fishing Boats' Just as our Fueltank emptied we pulled over into A small dock area which contained these boats, we both grabbed one and 'tried' to drive them, these boats were extremely slow, going at 9 Kmph! That being slower then walking! Here are also some Pictures of the two small boats mentioned;

[Image: nAchn.jpg]
[Image: qnYrG.jpg]

Due to the newly found boats were to low for us to get anywhere in a good timeframe, we decided to ditch them and instead search for a jerry can to fill up our old boat up with,and get it running again. We headed to the town just a few minutes away from where we found the boats, this being the biggest mistake of the day, when we arrived there, we startled a zombie and when shooting it an entire horde was attracted, we rushed into a building, but didn't have the ammo to kill of an entire horde, this resulted in us both dying.

[Image: PwGHh.png]

Though, this sounding like the end of us, it was not. Luckily i spawned only 4 minutes away from the point we died at, then I also noticed I spawned right next to a car! and also there was a huge industrial area which contained car parts, though, out first priority was getting our stuff back, i got mine and then waited for Yotta to walk across a proportion of the map and get his. while waiting for Yotta I sneak into this industrial area many times and get the parts needed to repair the car, and after a hour of so it was fully repaired to drive!

[Image: YnJdI.jpg]
[Image: GghP4.jpg]

At this pint we began to drive around the map, and we started gathering other Kiwike members from across the map, starting with Spammuff, we began to drive towards the location he was at, but when we saw him he was being chased by a small horde of zombies, and as he tried to jump in the car while being chased he shot the car and damaged three wheels, making it impossible to drive. Thankfully before Yotta and I began to pick up others we gained two spare wheel but we were still short of one, so Yotta ran to industrial area a decent distance away, while doing this spam continued to run around like a retard and get a horde after him. But, yotta got the wheel after some time therefore we repaired the wheel and were mobile once more, we then began to head towards Andy and picked him up without any trouble and our last person to pick up was Bowser who we also picked up with no problem, at this point the sun was beginning to set on the server, so we decided to head north in the car and set up a nice campsite with a camp fire and tents, here we relaxed before some time before calling it a day.

[Image: rPEaW.jpg]
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08-20-2012, 13:38,
Post: #266
RE: Day z, an arma II zombie mod
To add some more to the story, after I picked dj up in Elektro, we headed to Skalisty Island and found an ATV but with no fuel. We then found a Jerry can on the island but since our boat barely had any gas left we decided to ditch that ATV and just go back to the boat, then we headed north and died.

Here's my pictures too

[Image: mdJBr.jpg]
[Image: 2dsGF.jpg]
[Image: AstVR.jpg]
[Image: i5t6w.jpg]

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08-20-2012, 14:13,
Post: #267
RE: Day z, an arma II zombie mod
Quote:spam continued to run around like a retard

TrollDad
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08-20-2012, 14:28,
Post: #268
RE: Day z, an arma II zombie mod
Here's also a video of I driving with Spam;




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08-20-2012, 17:05,
Post: #269
RE: Day z, an arma II zombie mod
(08-20-2012, 14:28)DjFuzz Wrote: Here's also a video of I driving with Spam;

I was promised a video with Spammuff. Instead I watched a video where bowser wouldn't shut up. I want my time back, but considering that can't happen I shall give the 2 minutes and 48 seconds a monetary value of 4 million dollars.

[Image: britgif.gif]
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08-24-2012, 18:37,
Post: #270
RE: Day z, an arma II zombie mod
The story sounds like a typical family vacation.
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