02-22-2012, 02:44,
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Ian25
Bedrock Miner
Ian25
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Posts: 1,127
Threads: 33
Joined: Apr 2011
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Lieutenant Ian
Ian25_irish
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Elemental Medik
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RE: Problems With New Currency
(02-22-2012, 01:44)squiggley1 Wrote: for the love of god don't use late 2.0 pricing because a few people began selling diamonds really cheap the whole economy wen't boom and we were all raped by inflation.
*cough*pavja*cough*  <3
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02-22-2012, 03:38,
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andy66252
Gold Miner
andy66252
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Posts: 347
Threads: 36
Joined: Dec 2010
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Andy66252
Andy66252
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RE: Problems With New Currency
we shouldn't base this economy off of 2.0 at all a because as far as revamped will be concerned 2.0 never existed thus the prices of items in 2.0 never existed. just my 2 cents
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02-22-2012, 03:46,
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guthriearmstrong
Bedrock Miner
guthrie0
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Posts: 1,043
Threads: 62
Joined: Jul 2011
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RE: Problems With New Currency
The LORE from 2.0 never existed. That doesn't mean that gold  iamond mining ratios changed. You guys can only pull that to such an extent.
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02-22-2012, 03:52,
(This post was last modified: 02-22-2012, 14:00 by Android.)
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Ian25
Bedrock Miner
Ian25
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Posts: 1,127
Threads: 33
Joined: Apr 2011
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Lieutenant Ian
Ian25_irish
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Elemental Medik
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RE: Problems With New Currency
(02-22-2012, 03:46)guthriearmstrong Wrote: The LORE from 2.0 never existed. That doesn't mean that gold iamond mining ratios changed. You guys can only pull that to such an extent.
Yes but the economy was pretty fucked up so you don't want to use that but you could I guess.
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02-22-2012, 04:14,
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tristo999
Bedrock Miner
tristo999
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Posts: 1,216
Threads: 60
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tristo999
tristonomert
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fitzwater21
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RE: Problems With New Currency
I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today.
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02-22-2012, 04:23,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
Threads: 106
Joined: Aug 2011
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Problems With New Currency
To be clear, do we want the ingots to have a lot of value or not? We need an average approximation of where should be basing our price - you can't say that we can't use the old pricing system multiplied by nine if we have nothing else to compare to. Either things are going to be very expensive or really cheap compared to 2.0.
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02-22-2012, 08:19,
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geckosquid
Bookshelf Miner
geckosquid
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Posts: 2,973
Threads: 126
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geckomaster576
Christian.Bolles
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N/A
geckosquid
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RE: Problems With New Currency
(02-22-2012, 04:14)tristo999 Wrote: I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today. Wait. I just did a double-take. Tristo... That is a well-illustrated and valid point!
Love,
Gecko
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02-22-2012, 13:55,
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tristo999
Bedrock Miner
tristo999
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Posts: 1,216
Threads: 60
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tristo999
tristonomert
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fitzwater21
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RE: Problems With New Currency
;O a Miracle appears?
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02-22-2012, 14:01,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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RE: Problems With New Currency
(02-22-2012, 04:14)tristo999 Wrote: I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today.
I do believe that's what we did with 2.0, and look at us now not wishing to make the same mistake.
Tsk tsk, Mr. Tristo.
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02-22-2012, 14:02,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
Threads: 320
Joined: Nov 2010
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RE: Problems With New Currency
(02-22-2012, 14:01)Android Wrote: (02-22-2012, 04:14)tristo999 Wrote: I say create a new economy based on what players think is fair. You dont need some complex conversion system. Just put up a price and if no one buys lower it until they do. Its how real companies do it today.
I do believe that's what we did with 2.0, and look at us now not wishing to make the same mistake.
Tsk tsk, Mr. Tristo.
Yak tak..
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