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Suggestion: Crashbats (Messenger Bats)
11-15-2012, 06:07,
Post: #41
RE: Suggestion: Crashbats (Messenger Bats)
The only problem I see with it is that sending an in-game PM can be very useful for a variety of means, including moderating and for other important information. I don't believe they should ever be taken out. However, using "Crashbats" as something similar to what postboxes were might be a cool idea. Like, when the bat gets to you, the letter appears in your inventory or something.

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11-15-2012, 08:48,
Post: #42
RE: Suggestion: Crashbats (Messenger Bats)
Ooh what if you could attach items to bats Shocked

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11-15-2012, 13:27,
Post: #43
RE: Suggestion: Crashbats (Messenger Bats)
Brilliant! The bats should also require a certain amount of food to begin their travels.
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11-15-2012, 17:24,
Post: #44
RE: Suggestion: Crashbats (Messenger Bats)
(11-15-2012, 08:48)yottabyte Wrote: Ooh what if you could attach items to bats Shocked

Yeah! That would make it useful.

Love,
Gecko
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11-15-2012, 17:43,
Post: #45
RE: Suggestion: Crashbats (Messenger Bats)
Laugh I'm liking where this is going!

1% OF THE POPULATION CONTROL 99% OF THE FORCE

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11-16-2012, 00:27,
Post: #46
RE: Suggestion: Crashbats (Messenger Bats)
nope.avi
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11-16-2012, 02:12,
Post: #47
RE: Suggestion: Crashbats (Messenger Bats)
I still think that it wouldn't add enough to the server if it was added.
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11-16-2012, 02:51,
Post: #48
RE: Suggestion: Crashbats (Messenger Bats)
Obviously, but it would be one of many ideally.

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
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11-16-2012, 03:06,
Post: #49
RE: Suggestion: Crashbats (Messenger Bats)
Well, the bats could carry chests either to players or drop them at specific coordinates. That would introduce a cool new dynamic.

Love,
Gecko
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11-16-2012, 03:39,
Post: #50
RE: Suggestion: Crashbats (Messenger Bats)
Good way to pay ransom :megusta:

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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